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MagnusTheMad
QUOTE (MiwaFox @ Feb 9 2009, 11:32 AM) *
Hi Blizz. Sorry to bug you about this but I was wondering if there was any way I could alter the health/magic system so it displays similiarly to the Zelda system?
Also, is there a way to have a weapon hit only a set amount of damage and the same applies to hitting enemies or being hit?
Example would be if say my character hits an enemy twice, the enemy would then die.

I was unsure whether to ask this of you or another member on the forum, but seeing as the system was programmed by you I thought I should ask you first.
If you could help me with this I'd be very grateful.


I started my game with a desire to have that set up (though it changed a bit now). The RPG XP combat system is capable of doing the math without a script.

On weapons and skills there's an MDEF and a PDEF stat that determine how much of the target's defense mitigates the incoming attack. Keep these set to zero and keep the pdef and mdef of your armor, characters, and enemies at zero. Put the Variance at 1 and almost every attack and skill will deal it's POWER in flat, unmitigated damage. There's only one hiccup in all of this, and that's critical hits. Sometimes that attack with power 1 might deal 2. The only way I imagine you can stop this is to keep everyone's agility at 0 for the entire game.

Aside from that, the rest is all visual with a hud.
Blizzard
QUOTE (error_on_page @ Feb 10 2009, 02:59 PM) *
I'm using a version I downloaded off of rmxp.com/.org. I don't even get an error message. It just stops and then asks if I want to send an error report to Microsoft.

EDIT: It wasn't off of rmxp it was off of rmrevolution, that's where I got the script sorry for the mix-up.


Then get the newest version (2.23) from my site. There's a link in the first post.
Dylanf3
Quetsion:
Is there a way to when you killed an enemy that a switch will be activated?
Now im using Items for that but if you know an other way for me plz say it.
Blizzard
RTFM. Chapter 3.2.
MagnusTheMad
I'm not sure if this is reported or I'm missing something, but after messing with this a bit, I think I've found a bug.

Whenever I give an enemy or an ally a skill that has a charge time, they never use it. If I were to make a guess, the AI might think that by initially using it, they already did and they move on with their plan of attack. Perhaps the AI just doesn't know to stop and charge it for the number of frames they need to? I've tested it quite a bit and no matter what I set up in the triggers or AI behavior, they won't use skills that have charge times.
Blizzard
That's weird. I'll look into it. It's possible that it's a bug. Are you using the most recent version?
MagnusTheMad
QUOTE (Blizzard @ Feb 15 2009, 09:30 AM) *
That's weird. I'll look into it. It's possible that it's a bug. Are you using the most recent version?


Yeah, I've got 2.23 running. Thanks for checking it out.
MagnusTheMad
Real quick side note here:

http://www.rpgrevolution.com/forums/index....showtopic=27674

This is the first alpha demo of my game and some information about it. I'm throwing a link up here so that if anyone is curious what Blizz-ABS is capable, try playing through that demo. It's really remarkable how flexible the ABS is.
Blizzard
The screenshots look quite good. smile.gif
MagnusTheMad
QUOTE (Blizzard @ Feb 18 2009, 12:20 AM) *
The screenshots look quite good. smile.gif


Thanks! sweat.gif
nopenguins2kayak
Long time no banana, little help needed. When starting up a test run on my game (using v2.23) I get a message that has me baffled... I'm confused! I just updated from v1.99 and had no problems until now.

"Blizz ABS 2" ?1459? Name Error
Uninitialized Constant BlizzABS::Processor::Map_Actor

What did I do this time?
Sniper308
QUOTE (nopenguins2kayak @ Feb 20 2009, 05:48 PM) *
Long time no banana, little help needed. When starting up a test run on my game (using v2.23) I get a message that has me baffled... I'm confused! I just updated from v1.99 and had no problems until now.

"Blizz ABS 2" ?1459? Name Error
Uninitialized Constant BlizzABS::Processor::Map_Actor

What did I do this time?


Is it possible that when you upgraded from v1.99 to v2.23, that you had a saved file from v1.99 and loaded after you inserted v2.23? If so then it is best to delete the file and start over from the beginning. Blizz ABS has a tendency to corrupt old save files. I know from experience!
Blizzard
No, the script hasn't been inserted properly. The is no "BlizzABS::Processor::Map_Actor" and there is no place in the code where it's been asked for. You need it copy-paste all 3 parts into 3 different script slots. "Map_Actor" is being asked for and it looks pretty much like part 3 is missing completely or wasn't inserted properly.
Kobushi
I am confused here's a bunch of questions

1.How do my char attack? I pressed K and nothin happens

2.How do I put MONSTERS?

3.How do I put skills?

4.How do I put items?
MagnusTheMad
QUOTE (Kobushi @ Feb 21 2009, 05:00 AM) *
I am confused here's a bunch of questions

1.How do my char attack? I pressed K and nothin happens

2.How do I put MONSTERS?

3.How do I put skills?

4.How do I put items?


There's an excellent helpfile included with the script. Read it and all of your questions will be answered.
Kobushi
Thank you the enemy spawn worked and the attack sys

Now the skills is hard, could you show me how its processed sorry I'm just filipino kid.. and I'm not good at english

can you show how it is processed?
nopenguins2kayak
QUOTE (Blizzard @ Feb 21 2009, 05:16 AM) *
No, the script hasn't been inserted properly. The is no "BlizzABS::Processor::Map_Actor" and there is no place in the code where it's been asked for. You need it copy-paste all 3 parts into 3 different script slots. "Map_Actor" is being asked for and it looks pretty much like part 3 is missing completely or wasn't inserted properly.



To Sniper: Yes, I started from scratch...
To Blizzard: The three sections were copied and pasted into three separate slots at the bottom of the script's page (just above main), I repeated everything as I had with all prior versions of the ABS. It works fine with just the Blizz art three, but I get this message whenever I try to use the Configuration and Script Generator that came with the download. Did you change up where I have to input the Auto Generated Script?
Kobushi
Thank you blizz!! The script works fine, but really how do I put skills and items?
Blizzard
RTFM.

@nopenguins2kayak: No, it's still part 1 that needs to be replaced. Have you tried it on a new project? If you can't get it to work, you put a demo together and send me a link. I'll look into it.
Kobushi
what RTFM o,..,o??? Teh help file is hard to read could you tell how its done?

like:

You make a skill

After you make the skill blah blah blah
Sniper308
QUOTE (Kobushi @ Feb 21 2009, 03:41 PM) *
what RTFM o,..,o??? Teh help file is hard to read could you tell how its done?

like:

You make a skill

After you make the skill blah blah blah


You're Filipino too? So am I! What he means by "RTFM" he means read the manual. If you want, I will do my best to help you. But there are some things I don't know how to do like make certain sprites like make the weapon separately and then the sprite for the weapon. I will do my best though to help you with the prior knowledge I have with Blizz ABS that I have been using since v1.91. Just pm the things you need help with! happy.gif I'm sure this will save Blizz from another person who asks repeated questions because they don't read the manual.
Kobushi
hey blizzy, I has a quesiton, I downloaded the configuration which is in my project's folder.. when I try to open confi and find that my custom skills r there.. I have a lv 1 skill but when I open the game and test it.. it doesn't appear in the hotkeys
Axerax
When you make skills, you gotta open the skill equip menu and activate it to a slot. Otherwise it won't go through

Another thing to check is this, cause it happens a lot when making weapons, try making sure the character can use that specific skill.
Kobushi
Didn't notice .. I did this and worked perfectly

First I pressed F
then pressed hotkeys
I pressed 1 then I pressed the skill then it goes there I tried it to a monster and worked tongue.gif

but the question is how do I do ranged skils?
Blizzard
There are different skill types which are all explained in the manual. i.e. a "Shooting Skill" is probably what you want. You can set it all up in the config app.
MagnusTheMad
QUOTE (Sniper308 @ Feb 21 2009, 04:28 PM) *
QUOTE (Kobushi @ Feb 21 2009, 03:41 PM) *
what RTFM o,..,o??? Teh help file is hard to read could you tell how its done?

like:

You make a skill

After you make the skill blah blah blah


You're Filipino too? So am I! What he means by "RTFM" he means read the manual. If you want, I will do my best to help you. But there are some things I don't know how to do like make certain sprites like make the weapon separately and then the sprite for the weapon. I will do my best though to help you with the prior knowledge I have with Blizz ABS that I have been using since v1.91. Just pm the things you need help with! happy.gif I'm sure this will save Blizz from another person who asks repeated questions because they don't read the manual.


Let me think of how I can best explain this. It's actually fairly simple.

Imagine if you're using a program like Photoshop and have multiple layers on your graphic. Simply use one layer as the character sprite and animate him attacking. Next, make the next layer the weapon he is using. Draw it right over top the character sprite.

Now, hide the layer for the weapon. That's your sniper_atk.png sprite, for an example name. Save it like that. Then, hide the layer for the character and make the weapon layer visible again. Save that as sniper_wpn.png, for example (There is more about the naming in the helpfile).

And that's it. If you save your .psd file from photoshop as a file with all your weapons and your character's sprite, you can easily reposition the sprites. What BlizzABS is doing in game is basically drawing the _wpn sprite over top of the _atk sprite, so it looks like one animation.
Sniper308
QUOTE (MagnusTheMad @ Feb 22 2009, 06:20 AM) *
Let me think of how I can best explain this. It's actually fairly simple.

Imagine if you're using a program like Photoshop and have multiple layers on your graphic. Simply use one layer as the character sprite and animate him attacking. Next, make the next layer the weapon he is using. Draw it right over top the character sprite.

Now, hide the layer for the weapon. That's your sniper_atk.png sprite, for an example name. Save it like that. Then, hide the layer for the character and make the weapon layer visible again. Save that as sniper_wpn.png, for example (There is more about the naming in the helpfile).

And that's it. If you save your .psd file from photoshop as a file with all your weapons and your character's sprite, you can easily reposition the sprites. What BlizzABS is doing in game is basically drawing the _wpn sprite over top of the _atk sprite, so it looks like one animation.

Oh that would help out quite a lot If I learned about that awhile ago! tongue.gif Thanks a bunch!
error_on_page
Hey Blizzard! I was wondering, is it possible to make it so that when you jump there is a jump sound effect played? The same for walking and running. The game seems kinda quiet in those times when there is no battles going on.
Blizzard
I have answered this questions a few times already.
Herbtoker
Ever since i installed the new version my running and jumping sprites have been misbehaving heres an example of what i mean.
Blizzard
It's hard to tell what's wrong with the picture if you don't tell me.
Herbtoker
Oh Sorry laugh.gif

Whats happening is when i run the image trails behind the sprite so you see four sprites when you run instead of just one.
Blizzard
I think you didn't size the sprite properly or something like that. I have no problems with them.

If you post a demo demonstrating the problem, I can take a look at it.
Herbtoker
Nevermind i fixed the problem what was happening is for some reason i need two files for the run animation One i have named Hasslich_run.png the other is just _run.png. I think it was when i installed version 2.0 that i started getting the message error that it was missing
the file _run.png. I didnt think nothin of it at the time i just copyed the original run image and saved it as _run.png but on the latest update to Blizz ABS it started trailing like i showed you in the picture. I just now remembered that i had to do that so i went and saved a transparent image as _run.png and _jmp.png and that fixed my problem just thought id post up what happened in case anyone else is having the same problem.

Thanks for the Help laugh.gif
Blizzard
After a long time finally Blizz-ABS v2.3 is out. It contains several bug fixes and a few small extras.

I forgot to fix the tile graphic with events error. And I fixed something that I forgot to add into the version history. That wouldn't be a problem, but I forgot what it was. >.<

EDIT: Nvm about the tile graphic, I fixed it in v2.31.
Yazus
Sorry for the stupid question, I read the manual but I cant find it anywhere. How do I activate a switch only if the enemy is dead?
Blizzard
3.2. in the manual.
Blizzard
DOUBLE POST!

v2.5 is out. <3

EDIT: v2.51. And expect v2.52 a bit later.
Runningbaka
This is my problem:

Click to view attachment
Blizzard
And here is the solution: http://forum.chaos-project.com/index.php?topic=23.0
You should also be sure that all your scripts are up to date, especially scripts by me.

BTW, v2.52 is up.
Runningbaka
QUOTE (Blizzard @ Apr 20 2009, 01:00 PM) *
And here is the solution: http://forum.chaos-project.com/index.php?topic=23.0
You should also be sure that all your scripts are up to date, especially scripts by me.

BTW, v2.52 is up.



Holly shit that was, fast... Thanks.
Blizzard
I was about to post that v2.52 is out while you posted. xD
Runningbaka
Whenever my character kills an enemy and then goes into a room, then comes back out the enemy is back up there, how do I fix this?
Axerax
You get a player.dead? error if you start the game and remove all characters. Just to let you know.

Anyways, when are you going to add the swimming portion into this script, I thought you were gonna add it ages ago.
Blizzard
QUOTE (Runningbaka @ Apr 20 2009, 11:32 PM) *
Whenever my character kills an enemy and then goes into a room, then comes back out the enemy is back up there, how do I fix this?


Use a switch. How else would you make an event disappear when you reenter the map?

QUOTE (Axerax @ Apr 21 2009, 04:32 AM) *
You get a player.dead? error if you start the game and remove all characters. Just to let you know.


I'll look into it.

QUOTE (Axerax @ Apr 21 2009, 04:32 AM) *
Anyways, when are you going to add the swimming portion into this script, I thought you were gonna add it ages ago.


Next version (2.6).
Axerax
I really didn't want to mess with these allignment groups, but seems you force people to use it now. Caused me an annoying error when I walk into a room with enemies that just are supposed to attack me, but not each other. Here is the error.


I also get this same error when I try to save and load the game.


I didn't have either error before this version.
Blizzard
QUOTE (Since always in the manual)
Manual Chapter 1.3

Upgrading the version of Blizz-ABS can corrupt save games that use older versions of Blizz-ABS!


QUOTE (If you would update your script)
Version 2.51

- Fixed crash bug when enemies would be attacked.
- Fixed crash bug when enemies would call for help.
- Updated Creating Enemies and added how alignment groups are assigned.
Runningbaka
I would like to include other party members to fight along side of my main character, and them be controlled by AI. is there any way to do that?
Axerax
No no, you don't get what I'm saying. It gives that crash when I go to the save menu or load menu. And I'm using the most current version, it gives that other error as soon as I walk into a room with multiple amounts of enemies and different types of enemies.

First thing I do is read your manual before I input the updates. These errors are not caused by anything you quoted as states above.
Blizzard
QUOTE (Runningbaka @ Apr 22 2009, 07:14 PM) *
I would like to include other party members to fight along side of my main character, and them be controlled by AI. is there any way to do that?


Turn on the Caterpillar.

QUOTE (Axerax @ Apr 22 2009, 11:54 PM) *
No no, you don't get what I'm saying. It gives that crash when I go to the save menu or load menu. And I'm using the most current version, it gives that other error as soon as I walk into a room with multiple amounts of enemies and different types of enemies.


First error: My bad. I thought it reference an error I fixed in v2.51. It's a new error. I'll fix it in v2.53. Basically you need to change "@ai" in that line to "ai".

Second error: Savefiles are accessed as soon as you open the save or the load menu. If you have saves with older versions of Blizz-ABS, it can crash in the menu already. You see, Map_Object doesn't exist since v2.5 anymore. Any savefile that had "old" lifeless objects in the save map is likely to crash as soon as you enter the menu.

QUOTE (Axerax @ Apr 22 2009, 11:54 PM) *
First thing I do is read your manual before I input the updates.


I didn't mean to say that you don't read the version history, I meant to say that it was fixed in newer versions (which it wasn't since it's another error xD). I thought you might be using an older version, because I released 2.5, 2.51 and 2.52 the same day. It's easy to miss an update that way. smile.gif
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