Help - Search - Members - Calendar
Full Version: Blizz-ABS v2.7
RPG RPG Revolution Forums > Scripting > Script Submissions > RGSS-Submissions
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
BlueEagle7
I've encountered a bug in Blizz ABS-config application 2.1 As soon as I check the Actor Charge Sprites in the Animations page, it creates an error as soon as I click on the any weapon in the weapons page. It does the same with items, if I have checked the items Charge Sprite as well. Even if I uncheck it, it comes up with an error each time.

It also has the charge animations frame bug that makes all the 3's appear.

I have downloaded the most recent version and started new config files, but the same problem keeps occuring.

Here is an example of the error message.
http://www.mediafire.com/?tz2333tgdez
Blizzard
I am well aware of those bugs in the config app v2.1. But I fixed it in later versions. The most recent version is 2.21, you should download it.
The new config doesn't add 3s to the animation frames, but you need to fix the configs manually either by reseting or editing them.
Axerax
It does it in version 2.21 as well. I was encountering it using an older configuration file opened in 2.21; not sure why it does it on occassions...
BlueEagle7
Once you've downloaded the most recent version you have to go to every weapon/skill/item you ever clicked on and then select animations (for both weapon and charge) and delete the extra frames that were inserted. Mine is working well now.
Blizzard
v2.22 is out. :3

Now the config app features a new save file format (.sbc) for the configuration application, but it can still read the old .cfg format. I will keep this compatibility for some while for convenience. Probably v2.3 or v2.4 won't have it anymore. In case somebody has still the old file format and the current app (in future versions obviously) doesn't support the old format, here is the app v2.22 separately. I will keep it on the server for a while.

http://downloads.chaos-project.com/v2.22%20converter.zip
Mickadell
Comment
Rate: Good
Level: Skill

Very good I do say the level is skillful. I really do like it.
alkasch22
Hi^^ I m new to this Forum and i have a little problem^^
This ABS is running wonderfull, BUT all the monsters i create have the same HP for Example: i need 3 hits for the weakest and for the strongest monster.
Could anybody help me and tell me what I ve done wrond x3
Blizzard
Set the number of HP to the number of hits and get a script that lets you define fixed damage values for weapons and enemy attacks.

[Show/Hide] fixed damage for skills/items
alkasch22
hmmm the problem is a little different: it seems like the script doesnt check the HP I set for the monster
for example: I need 3 hits (each 250 damage) for a monster with 40 HP o_O
Hope you know what I mean^^
Michael
Hey, Blizzard

Thanks for the Blizz - ABS 2.22
I didn't quite work so well later on but at first it worked. When I tryed the game after changing things it stopped working with
error messages coming. I don't really care much, Because I am to lazy to ask for help but it was worth a try. It would of been easyer if there was
a demo and I don't think it told me how to get the player to attack because the player cannot attack or I didn't set ip up properly.

Thanks anyway,
UltiHaker
promise
hi there Blizzard,

i've used your ABS and i liked it very much!!
but there's a question i'd like to ask, do you have any tree (ex: job/skill tree in RO) system scripts??
i really need those for my game!!

thanks b4, sorry for my bad english,
i'm not very good at it biggrin.gif
Blizzard
QUOTE (alkasch22 @ Jan 18 2009, 01:49 PM) *
hmmm the problem is a little different: it seems like the script doesnt check the HP I set for the monster
for example: I need 3 hits (each 250 damage) for a monster with 40 HP o_O
Hope you know what I mean^^


How do you want an enemy with 40 HP to take 3 x 250 damage? o_o; He would need 750 HP, wouldn't he?

QUOTE (UltiHaker @ Jan 19 2009, 08:30 AM) *
Hey, Blizzard

Thanks for the Blizz - ABS 2.22
I didn't quite work so well later on but at first it worked. When I tryed the game after changing things it stopped working with
error messages coming. I don't really care much, Because I am to lazy to ask for help but it was worth a try. It would of been easyer if there was
a demo and I don't think it told me how to get the player to attack because the player cannot attack or I didn't set ip up properly.

Thanks anyway,
UltiHaker


There is an entire example game: http://forum.chaos-project.com/index.php?topic=75.0

QUOTE (promise @ Jan 19 2009, 11:03 AM) *
hi there Blizzard,

i've used your ABS and i liked it very much!!
but there's a question i'd like to ask, do you have any tree (ex: job/skill tree in RO) system scripts??
i really need those for my game!!

thanks b4, sorry for my bad english,
i'm not very good at it biggrin.gif


Actually I made an RO Job/Skill System Clone that is compatible with Blizz-ABS: http://forum.chaos-project.com/index.php?topic=115.0
alkasch22
i dont know^^ its an error i think
I set 40 HP for a monster but i need still 3 hits each 250 damage. it seems like the script doesnt check the HP .
I need 3 hits each 250 damage for every monster doesnt matter how much HP i set pls tell me what im doing wrong biggrin.gif
Blizzard
It doesn't work that way. HP is the health of the enemy. If you have 40 HP, that is the health. If you deal 40 or more damage, he will die. That's most simple math. You can't make it so dealing 3 x 250 damage will kill him if he only has 40 HP. He will die after the first strike. Either you messed up or you have a script that messed everything up.
It can't be Blizz-ABS fault either, because Blizz-ABS doesn't modify the default damage algorithms. It doesn't even use its own algorithms, it uses the default ones. If it doesn't work with Blizz-ABS, it doesn't work in general.
promise
Hello Blizzard!

I've used the script you gave me, and it's AWESOME!!
Thanks for the script, and i'll give you a notice if there's some problem with it

Rukiri
I was wondering if diagonal hitting was enabled in this script? Because in Game Maker when i hit an enemy it'll go diagonal or just the opposite directions depending where I hit the ai.

theres 3 points.

-Top
-Middle
-Bottom
Blizzard
No. RMXP doesn't handle diagonal relations on the map very well so I left it out. The only thing I included is diagonal movement.
Rukiri
Ah that sucks, oh well.
MagnusTheMad
Been a while! Been slowly working at my game and messing with updates.

I just want to confirm I'm also getting the bug with the sprites, where it only displays a portion of the sprite rather than the intended image. It does this a lot for regular run of the mill events.\

Also, I seem to be having an issue with a fairly simple transform script. Sadly, I have no idea what version this started because it's been so long since I went back through the area with these monsters. Here's the script:

$BlizzABS.enemy_transform(@SELF, 11)
$BlizzABS.enemy_recover_all(@SELF)

This is on a creature that's simply supposed to transform when it dies. Actually, this is identical to the one in the helpfile, but only by coincedence that I'm using the same enemy number. biggrin.gif

Instead of transforming, the enemy simple dies. I tested the event executing at death by having the spriteset change, which works (you see a glimpse of it just before the enemy poofs away), so from what I can tell, my script just isn't healing the enemy or transforming the enemy. Just to do a bit more testing with it, I tried to use:

$BlizzABS.enemy_change_hp(@SELF, INCREASE, CONSTANT, 20, NO_KILL)

instead of recover_all. No luck, though, as the enemy still dies.
Blizzard
I put up v2.23. I fixed the @SELF bug and another one.

In case somebody is interested, I have released another example game. http://forum.chaos-project.com/index.php?topic=2604.0
It's not an RPG, but shows the large range of possibilities Blizz-ABS can be used for. It took me a day to make this example game.
MagnusTheMad
QUOTE (Blizzard @ Jan 25 2009, 05:02 PM) *
I put up v2.23. I fixed the @SELF bug and another one.

In case somebody is interested, I have released another example game. http://forum.chaos-project.com/index.php?topic=2604.0
It's not an RPG, but shows the large range of possibilities Blizz-ABS can be used for. It took me a day to make this example game.



Line 1989: limit = BlizzABS::Enemies.frames(@batter.weapon_id).sum

I believe "batter" is meant to be "battler". Works fine when I add the L, a simple typo I imagine. wink.gif

Also, none of my enemies/events/boss battles/transforming enemies that used recover_all are working correctly. The script simply doesn't heal up the enemy. The monsters die and never come back. All I'm using is:

$BlizzABS.enemy_recover_all(@SELF)

Switches and variables that are triggered from enemy death still function correctly, just the script isn't healing them. I'm not getting any errors, either. The enemy just dies.
InsanitySorrow
Hey Blizzard I would first like to congratulate you on such a fine CBS wink.gif

Second, is there any chance you could add an additional option in the configuration to allow for the selection of a hud background?, I have an image I made that would encompass the hud and make it fit in with my chosen windowskin, thing is I cannot script so I cannot add this in myself or script a new hud.

Blizzard
QUOTE (MagnusTheMad @ Jan 26 2009, 07:17 PM) *
Line 1989: limit = BlizzABS::Enemies.frames(@batter.weapon_id).sum

I believe "batter" is meant to be "battler". Works fine when I add the L, a simple typo I imagine. wink.gif


I noticed. I put up a fixed version already. Also, "Enemies" needs to be "Weapons".

QUOTE (MagnusTheMad @ Jan 26 2009, 07:17 PM) *
Also, none of my enemies/events/boss battles/transforming enemies that used recover_all are working correctly. The script simply doesn't heal up the enemy. The monsters die and never come back. All I'm using is:

$BlizzABS.enemy_recover_all(@SELF)

Switches and variables that are triggered from enemy death still function correctly, just the script isn't healing them. I'm not getting any errors, either. The enemy just dies.


It was reported already. I forgot to fix it this time. Right after I'm done with Chaos Project Beta, I'll take a look at the recent bug reports for Blizz-ABS and fix them. Sorry for the inconvenience. >.<

QUOTE (InsanitySorrow @ Jan 26 2009, 09:25 PM) *
Second, is there any chance you could add an additional option in the configuration to allow for the selection of a hud background?, I have an image I made that would encompass the hud and make it fit in with my chosen windowskin, thing is I cannot script so I cannot add this in myself or script a new hud.


Nope. I used sprites instead of windows out of performance reasons so a HUD with windowskin would require a different script.
InsanitySorrow
QUOTE (Blizzard @ Jan 26 2009, 09:38 PM) *
Nope. I used sprites instead of windows out of performance reasons so a HUD with windowskin would require a different script.


Oh ok, did not realise that. Still love the system and I am hapy you placed the option to disable the ABS hud so a different one could be used.

Would using another hud with this ABS have an impact on performance, or would that depened on how the other hud was scripted?
Blizzard
The latter. Technically you can script any HUD to be as efficient as the original Blizz-ABS HUD if you know how or if you at least use the same method of refreshing stuff like the original Blizz-ABS HUD does.
Axerax
Blizzard with the new script did you fix the sprite portion showing bug me and magus spoke of?
Blizzard
Not yet. The bug was reported again in v2.2x. I hope it's not urgent, because currently I lack the time to fix the reported issues.
Zeldaknight
Hey, seems I haven't been around these forums for a while - Blizzard has released various versions of v2 without me noticing! Anyway I now may actually know enough Ruby and (possibly) RGSS to translate the script for VX. I'm not actually using VX (in fact I'm moving away from RPG Maker entirely) but it'll be interesting to see whether I can actually do it biggrin.gif ! And in 30 days of trial! Anyway I'll have to try out version 2, so maybe I'll start up RMXP once again. And Axerax, is that bug serious enough that I should wait till Blizzard's fixed it before trying to translate?

Edit: Oh, and by the way Blizzard, what version of Windows are you using in the screenshot on pg25? Looks awesome biggrin.gif !
Despair From The Dark
Hey, I love your work, and I'm trying out your new update, v2.23. But I can't seem to change the movement controls to the Directional Arrows, like I could back in v1.89. I tried this, like metioned in a reply on the first page of this topic.


UP = "[D_Up]" # move up
LEFT = "[D_Left]" # move left
DOWN = "[D_Down]" # move down
RIGHT = "[D_Right]" # move right


But it doesn't seem to work in the newest installment. When I switched the controls to that, I get this Error:


Script 'Blizz-ABS 2' Line 6378: NoMethodError occurred

undefined method '-' for nil:NilClass


That particular line seems to be the same as the line in that Demo you made, and it work's fine with normal controls. Do you know if something is wrong, or do I need to use different commands to switch the control's to the Arrow Keys? Also is it possible to use Backspace, Enter, Shift, Space Bar, Tab, Caps Lock, Ctrl, or Alt as available button's in a game? Any help is greatly appreciated. Please and thanks.
promise
Hello there Blizzard!

just wanna ask u something,
from all of your ABSs version, which one is the most stable one??
I'm studying and doing some experiments with your ABS, i gotta say it's so COMPLEX system, but one thing to admit, I really, really liked it!!

Keep up the great work, Blizz!

sorry for my bad english, biggrin.gif
Blizzard
QUOTE (Zeldaknight @ Jan 30 2009, 09:15 PM) *
Hey, seems I haven't been around these forums for a while - Blizzard has released various versions of v2 without me noticing! Anyway I now may actually know enough Ruby and (possibly) RGSS to translate the script for VX. I'm not actually using VX (in fact I'm moving away from RPG Maker entirely) but it'll be interesting to see whether I can actually do it biggrin.gif ! And in 30 days of trial! Anyway I'll have to try out version 2, so maybe I'll start up RMXP once again. And Axerax, is that bug serious enough that I should wait till Blizzard's fixed it before trying to translate?

Edit: Oh, and by the way Blizzard, what version of Windows are you using in the screenshot on pg25? Looks awesome biggrin.gif !


The bug Axerax mentioned is only cosmetical. smile.gif It's a glitch.
I'm using Windows XP, it's just a skin. xD
I wish you good luck with the translation as Blizz-ABS has 17000 lines of code and comments. xD

QUOTE (Despair From The Dark @ Jan 31 2009, 01:11 PM) *
Hey, I love your work, and I'm trying out your new update, v2.23. But I can't seem to change the movement controls to the Directional Arrows, like I could back in v1.89. I tried this, like metioned in a reply on the first page of this topic.


UP = "[D_Up]" # move up
LEFT = "[D_Left]" # move left
DOWN = "[D_Down]" # move down
RIGHT = "[D_Right]" # move right


But it doesn't seem to work in the newest installment. When I switched the controls to that, I get this Error:


Script 'Blizz-ABS 2' Line 6378: NoMethodError occurred

undefined method '-' for nil:NilClass


That particular line seems to be the same as the line in that Demo you made, and it work's fine with normal controls. Do you know if something is wrong, or do I need to use different commands to switch the control's to the Arrow Keys? Also is it possible to use Backspace, Enter, Shift, Space Bar, Tab, Caps Lock, Ctrl, or Alt as available button's in a game? Any help is greatly appreciated. Please and thanks.


You should refrain from configuring it manually. Use the configuration application (Blizz-ABS Config.exe) which will generate you a working configuration script. v1.89 didn't have it so you likely don't know about it. It was a boom the first time I released it with v1.95. xD
Also, the way it's configured manually has been changed. You can take a look at the default configuration to see how it's done now.

QUOTE (promise @ Jan 31 2009, 03:31 PM) *
Hello there Blizzard!

just wanna ask u something,
from all of your ABSs version, which one is the most stable one??
I'm studying and doing some experiments with your ABS, i gotta say it's so COMPLEX system, but one thing to admit, I really, really liked it!!

Keep up the great work, Blizz!

sorry for my bad english, biggrin.gif


Usually when a new version comes out (i.e. 1.8, 1.9, 2.0, 2.1, etc.), it's less stable because of the new features added. In the next few versions I usually fix the problems that were caused by the new features. v2.23 is pretty stable. There are only a few issues which need to be fixed, but Blizz-ABS doesn't crash. They are more like internal bugs in the system, not serious system bugs. My advice is that you always get the newest version.
You should see my second example game. I used the ABS in a completely different manner than it was originally intended to. xD Here's the link to the topic again: http://forum.chaos-project.com/index.php?topic=2604.0
Despair From The Dark
Ah... Okay, I was wondering what that was. Unfortunately, something seems amiss. When I open the program, my computer attempts to open it, but an error pops up:

The application failed to initialize proprly (0xc0000135). Click on OK to terminate the aplication.

And the PDF. files keep tying to open in Adobe Acrobat, and I get the error:

There was an error opening this document. The root object is missing or invalid.

Are there particular programs I need to open them with, or something like that? If you got the slightest clue what's the matter, any helps appreciated. Please and thanks.
Blizzard
If Adobe Acrobat isn't working, try Foxit Reader.
To solve the problem you are having , simply open the troubleshooting section in the manual. You need the RGSS102E.dll.
Despair From The Dark
QUOTE (Blizzard @ Feb 2 2009, 06:29 AM) *
If Adobe Acrobat isn't working, try Foxit Reader.
To solve the problem you are having , simply open the troubleshooting section in the manual. You need the RGSS102E.dll.


Foxit Reader allowed me to open those PDF Files. Then I moved Blizz-ABS Config.exe into the games folder, and went through the whole Download RGSS102E.dll. I change it to RGSS100J.dll, then put it in the Sytem32 Folder, and it didn't change anything. I even put it in the Game Project Folder. It's when I open the Blizz-ABS Config.exe that this error occurs:

The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.

Before it does anything at all, that shows up. I'm wondering if my computers just not as up to date as it needs to be or something. It is sort of old. If you have any other ides, that would be great, but if not, I understand. And I'm sorry to be bothering you with this issue, it's just that I was rather looking forward to using that latest update.
Zeldaknight
17000 lines!??? blink.gif
That's gonna be a lot of work. I might actually post around the RMVX forums, see how many people want me to do it.

QUOTE
I'm using Windows XP, it's just a skin. xD

Where'd you get the skin then? And I'm glad you're still on XP - I thought all the RM people were going to Vista! Losing faith in the good old days (mind you, I can't talk - I was all hyped up about Vista before I realised we weren't going to get it!).
Blizzard
QUOTE (Despair From The Dark @ Feb 3 2009, 02:07 AM) *
QUOTE (Blizzard @ Feb 2 2009, 06:29 AM) *
If Adobe Acrobat isn't working, try Foxit Reader.
To solve the problem you are having , simply open the troubleshooting section in the manual. You need the RGSS102E.dll.


Foxit Reader allowed me to open those PDF Files. Then I moved Blizz-ABS Config.exe into the games folder, and went through the whole Download RGSS102E.dll. I change it to RGSS100J.dll, then put it in the Sytem32 Folder, and it didn't change anything. I even put it in the Game Project Folder. It's when I open the Blizz-ABS Config.exe that this error occurs:

The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.

Before it does anything at all, that shows up. I'm wondering if my computers just not as up to date as it needs to be or something. It is sort of old. If you have any other ides, that would be great, but if not, I understand. And I'm sorry to be bothering you with this issue, it's just that I was rather looking forward to using that latest update.


That's too bad. :/ Sorry, but I don't know what else could be causing this problem. Replacing the .dll should get rid of the incompatibility and that's it. Something else must be causing that problem. :/ WIthout Blizz-ABS everything is working fine?

QUOTE (Zeldaknight @ Feb 3 2009, 04:31 AM) *
17000 lines!??? blink.gif
That's gonna be a lot of work. I might actually post around the RMVX forums, see how many people want me to do it.

QUOTE
I'm using Windows XP, it's just a skin. xD

Where'd you get the skin then? And I'm glad you're still on XP - I thought all the RM people were going to Vista! Losing faith in the good old days (mind you, I can't talk - I was all hyped up about Vista before I realised we weren't going to get it!).


I got it together with WindowBlinds, a program that applies skins onto Windows. I don't know which skin exactly you've seen, but I tend to use DogmaX4 and Fresco a lot so it's probably one of those two.
And yeah, I was hyped about Vista as well until I started hearing bad things about it. xD Let's hope Windows 7 will stay as good as it is now when it gets out of beta. xD
Despair From The Dark
QUOTE (Blizzard @ Feb 3 2009, 05:06 AM) *
WIthout Blizz-ABS everything is working fine?


Yeah, I mean, I can put the script inside of a game, and use it. I just can't open the Configuration Program. Which means if I want to edit the script for my game, I'd have to do it in the script editor, instead of that program you made to make it easy. The problem with that is, since you updated it, when I directly change stuff in the script editor, I get errors. Like not being able to change the controls, like I could back in v1.89. Ehh... oh well. I guess I'll just keep using the old one for now, until I figure out what the problem is. Other then that though, RPGMXP works just fine. Thanks for the help though.
MagnusTheMad
QUOTE (Despair From The Dark @ Feb 3 2009, 06:06 PM) *
QUOTE (Blizzard @ Feb 3 2009, 05:06 AM) *
WIthout Blizz-ABS everything is working fine?


Yeah, I mean, I can put the script inside of a game, and use it. I just can't open the Configuration Program. Which means if I want to edit the script for my game, I'd have to do it in the script editor, instead of that program you made to make it easy. The problem with that is, since you updated it, when I directly change stuff in the script editor, I get errors. Like not being able to change the controls, like I could back in v1.89. Ehh... oh well. I guess I'll just keep using the old one for now, until I figure out what the problem is. Other then that though, RPGMXP works just fine. Thanks for the help though.


That's odd. Only because when I started with Blizz-ABS, the config program had a lot of issues, I grew into the habit of modifying the the Part 1 File myself to get my config. I used the generated config script and the help file to double check my stuff for a while until I became super comfortable with it like I am now.

I really should make a stable config file, but it's hard to break out of old habits. Long story short, there's very little new I had to learn from old Part 1 configs to new Part 1 configs. Most of it's in the sprite config, too, with the addition of charge sprites and frame timing and all that.

Trying doing everything EXCEPT the controls. Just to see if you can narrow it down. Keep the defaults and go add enemies and whatnot and see what happens.
Blizzard
QUOTE (Despair From The Dark @ Feb 4 2009, 03:06 AM) *
QUOTE (Blizzard @ Feb 3 2009, 05:06 AM) *
WIthout Blizz-ABS everything is working fine?


I just can't open the Configuration Program.


Do you actually have .NET Framework 2.0 or higher installed?
Despair From The Dark
QUOTE (Blizzard @ Feb 4 2009, 05:16 AM) *
Do you actually have .NET Framework 2.0 or higher installed?


No, no I didn't. But I does now, and guess what? It works fantastically. I ended up typing in the error message in Google, and found out that was the problem. I just finished installing it, and it looks like everything is fine now. Thanks a bunch for the help. Can't wait to check out those new features. smile.gif

QUOTE (MagnusTheMad @ Feb 4 2009, 12:43 AM) *
That's odd. Only because when I started with Blizz-ABS, the config program had a lot of issues, I grew into the habit of modifying the the Part 1 File myself to get my config. I used the generated config script and the help file to double check my stuff for a while until I became super comfortable with it like I am now.

I really should make a stable config file, but it's hard to break out of old habits. Long story short, there's very little new I had to learn from old Part 1 configs to new Part 1 configs. Most of it's in the sprite config, too, with the addition of charge sprites and frame timing and all that.

Trying doing everything EXCEPT the controls. Just to see if you can narrow it down. Keep the defaults and go add enemies and whatnot and see what happens.


Thanks for the suggestion, but it looks like I might not need to worry about it now. I'll check that out though, and keep it in mind if something like this happens again.
SowS
hello! I'm just wondering if there's a way to make AGI affect the attack and move speed of the player?
Blizzard
No, it needs to be scripted separately. It's a pretty specific feature so I left it out as Blizz-ABS is supposed to be a general-use ABS.
SowS
so it's the same with skill buffs? a new script?
Blizzard
Of course not. Just inflict the status effect. It's just that status effects don't affect Blizz-ABS execution engine.
SowS
I want to make the buffs be seen on screen in a form of a HUD... just like mmorpgs... gotta make one..
MiwaFox
Hi Blizz. Sorry to bug you about this but I was wondering if there was any way I could alter the health/magic system so it displays similiarly to the Zelda system?
Also, is there a way to have a weapon hit only a set amount of damage and the same applies to hitting enemies or being hit?
Example would be if say my character hits an enemy twice, the enemy would then die.

I was unsure whether to ask this of you or another member on the forum, but seeing as the system was programmed by you I thought I should ask you first.
If you could help me with this I'd be very grateful.
Blizzard
QUOTE (MiwaFox @ Feb 9 2009, 07:32 PM) *
Hi Blizz. Sorry to bug you about this but I was wondering if there was any way I could alter the health/magic system so it displays similiarly to the Zelda system?


I saw once a long time ago a HUD that transforms HP a zelda-like heart display. 1 Heart would be 4 HP I think. You should try to find it here or at rmxp.org since I'm sure nobody posted it at my forum.

QUOTE (MiwaFox @ Feb 9 2009, 07:32 PM) *
Also, is there a way to have a weapon hit only a set amount of damage and the same applies to hitting enemies or being hit?
Example would be if say my character hits an enemy twice, the enemy would then die.


Somebody already asked for a system that makes weapons inflict specific amounts of damage and I suggested that he only needs a script that does the same for the normal battle system. When inserted above Blizz-ABS (best location would be probably right under the default scripts, but above all custom scripts), it should apply to Blizz-ABS as well. Then simply use a weapon that does 1 HP damage and give an enemy 2 HP health. That should work out.
error_on_page
I've been having a problem with the battle system, so I figured I'd ask you. Whenever I attack an enemy about 5 seconds later the game crashes, however it doesn't do it if the enemy attacks me. Do you know what's wrong and how to fix this?
Blizzard
Are you using the latest version? And what's the error message?
error_on_page
I'm using a version I downloaded off of rmxp.com/.org. I don't even get an error message. It just stops and then asks if I want to send an error report to Microsoft.

EDIT: It wasn't off of rmxp it was off of rmrevolution, that's where I got the script sorry for the mix-up.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.