Okay, well I haven't been progressing in development of my game, Lucid Awakening, because I've been working on a skill system. I made a demo of a very beta-ish version of the skill system.
Let me try to explain it. It is a mix of 3 things: the Talents from World of Warcraft, the License Board from Final Fantasy 12, and the Sphere Grid from Final Fantasy 10.
-Each character has their own "board" or whatever you want to call it.
-We will use Zeth as an example. He is a mage type character, and he's the one that the demo is based off of. So far he will just have 2 different "paths" of skill learning. I call them the Elemental and Arcane path.
-The first skill on the Elemental path is Fire 1. This is the only skill available at the start of the Elemental path. There are two squares diagonally adjacent to Fire 1, but you can't see what they are. When you put the cursor over Fire 1 and push confirm, a dialogue box pops up that gives the name of the skill (Fire 1), the AP cost (10 AP), and a description of what the skill does ("Deal light fire damage to one enemy").
-The two adjacent tiles start flashing, and you can see what appears to be an Earth symbol on one, and a Water symbol on the other.
-You gain AP from killing monsters (mostly just 1 AP from each). So say you have like 50 AP.
-You choose "Learn this ability" from the choice box that comes up after the previous dialogue box comes up. You learn Fire 1, and the skills Earth 1 and Water 1 become available to learn. The first 4 skills are in a diamond shape with Wind 1 at the bottom, which you can only see/learn once you have learned either Earth 1 or Water 1.
-The "path" continues with a square of the level 2 Elemental spells, and another diamond with the level 3 Elemental spells further down. There are also a few stat boosts (MP +, INT +) between each set of Elemental spells.
-The other path (Arcane...not in the demo) has 3 different levels of Dark, Ice, and Lighting; along with more stat boosts in between them.
You can go between paths at any time. It is not like a class choosing system. You can spend your AP any way you want; you could evenly distribute between paths, but then you wouldn't get the more powerful ones as early on as if you focused on just one. This is how the system is dynamic and different.
Another example of someone's paths, are Ariana. She (so far) has one path that has status effect spells that cause damage and a status effect to one enemy; a path that has spells that put status effects on all enemies, but don't do damage; and a path that has a few healing spells and status healing spells. You can see how this could, again, be dynamic and interesting. (She is probably actually a better example of how interesting this system could get than Zeth).
You are free to look at how I did it (it is COMPLETELY event based...no scripts at all...well except for the message system). If your version isn't compatible, just make a new project in RMXP, and replace the Graphic and Data folders in the new project with the ones from my demo, it should work then. I would really prefer if no one would steal my idea (unless you get permission from me first)...although once you see the coding I have to do for the system...I really doubt you'll want to use it lol. It's SORT of just "copy and paste," but not nearly as much as I had originally hoped. It is very, VERY tedious...and sometimes just annoying to do it. But yeah. It shouldn't be too long before I'm done with all the characters...maybe 2 months I would guess. But of course this means I won't be progressing in my game, but you'll live .
Okay. I know it is really ugly, and doesn't have a good interface. That's why I need the help of some people. Here is what I would need to make it look a LOT better:
1. Some kind of cursor...at the moment I am using a butterfly lol. I want like a pulsing or rotating square (maybe light blue) that would fit around the skill tiles with space around it (the square be bigger than the skill tiles).
2. Diagonal and straight lines. I am not exactly sure how they would make them fit right, but I guess the person making the lines would need the demo, and would have to go in and test different lengths and angles until it looked just right. I would want them to reach from the edge of the one, to the edge of the other. And there would need to be a few different angles of diagonal lines because some tiles are spaced differently.
3. A "locked skill" tile. I need a tile the same size and style as all the other skill tiles, but have some kind of seal on it. Right now they are just a blank white tile, but it would be nice if the ones you can't see what skill are yet would have like maybe a raised, metallic looking square that would be there.
4. A nice background panorama for the skill trees. I wouldn't need a different one for each character...just a nice background for the thing. Or you know what? Maybe it could just be a tileset so I could build it how I wanted it; also that way the background wouldn't move when the cursor moves around the map. Maybe like a nice chess board type thing with runes and stuff I could mess around with and put around the different paths or something.
So, if anyone would be willing to do any of this, or knows of some already existing stuff, please let me know.