QUOTE (Rukiri @ Mar 16 2013, 09:59 PM)
If you have a mac I highly recommend garageband, it's excellent and superior to audacity.
Of course Cubase, fruity loops studio, pro tools, or apple logic is the way to go for recordings the equipment will cost more than the software lols.http://www.amazon.com/Blue-Microphones-Sno...blue+microphone
Blue makes some good stuff, would I use this? No, but not everyone has an excessive expendable income either.
If you can't produce quality sound within a budget you should not do it at all as sacrificing audio quality is the worst thing you can do for your game.
I also second Adobe Audition, limited experience but better than what apple has going(still prefer logic for music though).
Here's my setup and the listed prices.
Audio-Technica AT4051 $599
Audio-Technica AT4050 $699
Audio-Technica AT8449 Shock Mount $79
Audio-Technica AT8405a Snap-in Microphone Stand Clamp $9.98
Audio-Technica AT8159 Small Egg-Shaped Foam Windscreen $7.00
Now I based my kit on the AT4040SP kit that was offered by B&H audio, however the AT4050 is a superior mic so I just bought and assembled that kit. However.. you can get the AT4040SP kit with the same stuff for about half the price.http://www.bhphotovideo.com/c/product/5745...ies_Studio.html
Not going to bother going into mixing/audio boards.
Truth is, if you're making an indie game, you don't need this shit.
Hell, I make full on music with my $150 keyboard, $60 Mixcraft, a $20 MIDI to USB converter, and a $160 Microphone/Amp/USB converter/Stand/Popper stopper (foam cover to block heavy consonant sounds). For voice recording, honestly all you need, is a wind breaker/popper stopper, Audacity, and a decent-good quality USB microphone. Shouldn't cost you more than $65.
My music sounds PERFECTLY FINE with my setup, and I've done plenty of voice recordings at high quality with Audacity. In fact, that's where I always record my vocals and edit them. The music goes in Mixcraft, and the vocals are recorded and effects added, then put into Mixcraft so I can match the correct output levels.
If you are just using voice recordings, seriously. Just use Audacity and a good USB microphone. NOTHING ELSE is needed. Now if you were making an immersive, 1080p, 3D-enabled game for the PS3 or something, you would probably want to use something like what Rukiri has. Even then it would still be Indie though.
In the end, as long as your voice is clear, high quality, and looks like it is a voice the character could have, it doesn't matter in an indie game. Hardly anyone pays extreme close attention to how well the voices are recorded in professional games either. People play the games to have fun, unless they're a super extreme critic who went through 8 years of sound engineering school.
Thus, I would suggest Audacity and a USB microphone with a popper stopper/wind breaker.
I'd also like to add that Fruity Loops sucks, and Mixcraft is essentially like Garageband for Windows, and it is WAAAY cheaper than anything else you will find out there. Still high quality ;D