So yeah, when one of the actors deals 50 damage, and the monster has 10 HP (in total or just left) the actor still deals 50 damage.
How do I make that the amount of damage (and healing!) modifies itselves to the amount of HP's the target has if this is less that the amount of healing or damage?
(50 damage to 10 HP means 10 damage instead of 50, same for healing)
Thanks for reading, and please respond if you know.
P.S.: I'm asking for VX and (less neccesary) VX Ace
EDIT: Sorry, that's reversed: I'm asking for Ace and (less neccesary) VX, sorry