Hey guys, I ran into a small problem with my game. I'll try my best to describe what I intend it to do. I have an npc that challenges the hero to a fight and if the hero wins, we get an award. However, if we lose, we can have the option to try again. My winning scenario works perfectly fine but my losing scenario seems to have some problem. I made it such that when I lost, I would have a switch "lost" turned on. Afterwards my party will be completely healed and the event ends by setting another switch "try again" to on. If you try to talk to the npc again(result from "try again switch turned on), he would say something along the lines of "not giving up eh?" and the fight will commence again. However this time when you lose, I set the switch "lose" back to on and its suppose to heal my party again but that does not happen. Instead my party is left with 0 hp and if I talk to the npc again he would again say "not giving up eh?". I guess what I am trying to do is create a loop for the lose scenario such that my party gets healed and can opt to try again. But for some reason after losing and trying to change the "lose" switch on again, it doesn't run that page of events. I hope my description is too confusing and someone can help me out here. Thanks!
P.S all my switches are set to "auto start" except for "try again".