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Full Version: MOG Adv.BattleHUD HP/MP Bar Issues
RPG RPG Revolution Forums > Scripting > Script Development and Support > RGSS3
Tsureiyu
okay, so.
I'm using Moghunter's advanced battle HUD which makes the character's status boxes.. fancy.
the default image size for the 3 bars (HP, MP, TP) is 177x15, but I made thickened bars that have a total size of 81x30. The length of the bars went from 177 to 81 because by default, only a small part of the bar is shown, but the bar scrolls horizontally which shows the rest, but i turned off the scrolling.

the problem though, is that when I replace the bar file with my own, it displays like this:
Bars


i've already tried changing values within the script that have to do with the bar.. but i really dont get it LOL
i'm assuming I'll have the same problem with the ATB bar.

here are the images;
Images



Moghunter's scripts here
http://www.atelier-rgss.com/RGSS/RGSS_VX_ACE.html

..and also, i do have a few requests d:
Adding the actor name to where the black gradient is, disabling the face animations (like the zoom) and putting that behind the interface (kinda like the Valkyrie Stories GUI.) One more thing; spacing between the individual boxes (so that 4 boxes would cover the width of the screen.)

Thanks in advance (Y)
Shaddow
This is a good question, but it is more of a script support than a VX Ace request in general, I'll move you to the correct area, so that you can get the proper support.
Tsureiyu
oh whoops, thanks.
forgot to mention; it's not the location of the bars that's the issue (the x and y coordinates weren't changed yet) but it's that the whole health bar doesn't show; only the default size in Moghunter's demo does.


The bars are (approximately) in place but aren't the proper width; you can compare it to the default ATB bar and they're the same.
might note that the color of each bar also isn't the same; the 3rd one has the tint of lighter red while the 4th bar is completely dark red.
i'm guessing that the bars are supposed to start in a randomized position so they don't all scroll at the same time. but again the bars aren't supposed to scroll, soo yeah.
the meter scroll speed is set to 0 so that it doesn't scroll, but that doesn't change the randomized position.
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