QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)

I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well?
Good old ResHack was able to export/import resources, but import war broken and in most cases didn't work as intended. I downloaded ResEdit and it seems that it does not support export/import and some other useful things (but still looks nice for a freeware). I personally use
Restorator (I'm not in any way affiliated with it's creator/distributor/etc.

), but it's not free and I don't know any free alternative.
QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)

Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you.

No problem, but if it will come to this I would prefer to leave translations to you - for the sake of translation's uniformity. If you're ok with this I'll just send you the strings to translate and then reimplement translations into the file.
QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)

Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.
Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project.
Probably most released games made with Wolf RPG Editor will be compressed so they won't do you any good.
I think that translating databases of sample game will be much more useful. Why? Maybe Wolf RPG Editor doesn't have scripting language but if I'm not mistaken it's database engine is extremely powerful and flexible at the same time. I'm not full fledged programmer but I can see similarities to programming - Types are classes, Datas are objects of those classes and Type contents ("Content type" in your translation) are parameters/arguments/properties of those classes. And everything without typing one line of code (not that I mind typing or coding

). 100 types with 10000 data and 100 properties each is not bad at all if you ask me

. I hope you see my point...
QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)

Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious.
I know it sounds weird but I like to tear applications, mainly games, apart to see how they work

. From hex/resource editing to open memory surgery

. Most of the time for my own purposes and satisfaction - sometimes even greater than playing the game itself.
I gave translating Wolf RPG Editor a shot - same version you started translating, but gave up due to the time constrains and apparently not good enough language skills. So when I saw your thread and note about putting translation on hold I decided to voice my concerns - you asked for it

.
Cheers!