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chronodekar
I'm doing an English tranlation of the free tool, "Wolf RPG Editor". You can get details from their home-page,
Wolf RPG Editor home-page
Wolf RPG Editor through Google Translate

Latest Release (see thread for details),
Wolf_RPG_Editor_202a_English_v0025.zip
NOTE: This project is on indefinite hold until I can convince the original developers to let me join their team.



Usage: Just place the above executable in the same directory as "Editor.exe" which you get from the main site and run the translation!


Old Releases,
Editor202aENG_v0012.exe
Editor202aENG_v0008.exe
Editor202aENG_v0005.exe
WolfRPGEditor English Translation v0004
Wolf RPG Editor English v0001


I'll update this post as things progress.

-chronodekar
Clord
I doubt I would use this to do some long RPG game but some comparison would be nice.

Like what this program would do better or more worse than the RPG Maker VX ACE?
chronodekar
@Clord,

To be honest - I have no idea. rolleyes.gif I was trying to figure out how to translate another RPG game when I discovered that it was created using WolfRPG editor. Since I can't understand Japanese, the first step is to get the editor translated and that's what I'm doing.

@Everyone,

And I've got another update,
WolfRPGEditor English Translation v0004

The "create game" and "create new map" dialog windows have been translated. Here are a few screenshots,

ORIGINAL

TRANSLATED


and the next one,

ORIGINAL

TRANSLATED


You'll probably notice some Japanese text still stuck in the "translated" images. Sadly, those are dynamically created and I can't do much about them - at least not yet. For the time being, I'm going to focus on just getting the dialogs fixed.

-chronodekar
chronodekar
I've got some more dialogs translated. Here's the release,

Editor202aENG_v0005.exe

And the screenshots,

The database dialogs,


The tileset dialogs,


This isn't easy folks. When I started, I had no idea, so much effort would be involved!

-chronodekar
Ratty524
So after checking out the home page, I have to ask: what is the difference between this and RPG Maker?
chronodekar
QUOTE (Ratty524 @ Dec 2 2012, 05:16 AM) *
So after checking out the home page, I have to ask: what is the difference between this and RPG Maker?


One big difference I've found is that the end user does NOT need any additional files to play the game. With RPG Maker they have that "RPG VX" thing or something they need installed, right?

With Wolf RPG editor, it isn't needed. In fact, its how I got interested in this to begin with.

Few other points I've found (random internet searching - haven't confirmed myself),

* pixel based by default
* faster overall game speed
* its FREE

-chronodekar
Tsukihime
You don't need the RPG RTP in order to run games. It is just there so developers don't need to create their own materials from scratch. Or collect them on their own.

I've seen some wolf games with interesting systems. Is there a scripting interface? Or do you have to write C dll's or something to extend the program?
chronodekar
QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM) *
You don't need the RPG RTP in order to run games. It is just there so developers don't need to create their own materials from scratch. Or collect them on their own.
I have to disagree with you - or at least, I haven't seen any developers take advantage of it. The games I've played; they all want that run-time (whatever its called) installed on your system before you can play them.
QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM) *
I've seen some wolf games with interesting systems. Is there a scripting interface? Or do you have to write C dll's or something to extend the program?
From what I can tell, you should NOT need to know C to extend this program. It has to be some kind of script, but I've not gotten that far into the translation yet.

Here's the latest update on the translation,
Editor202aENG_v0008.exe

And here are the comparison screenshots,

Editor Options:



Common events editor:



Game preferences:



And with this, I can happily say that all the level-1 dialogs have been translated! smile.gif There's still work to be done, but from the title-bar, if you click on any of the options, all the dialogs that pop-up are converted ones!

-chronodekar
Clord
1マス is not referring to mass but to actual grid cell size.

Granted, it is like spelling error from the author's part. Considering if it would be "mass", it would make no sense.
shinyjiggly
I'm so excited about this project. I can't wait 'til you translate all those menus. If I had more than just the ability to read hiragana/katakana (most words I definitely do not understand), I would assist, but alas, my translation skills are little-to-none.

I wish you luck on your endeavors.
chronodekar
@Clord,

In hindsight, that makes a lot of sense. I've changed the text to read "cell" instead. Thanks!

@shinyjiggly,

I'm really happy to see some enthusiasm/expectations for this translation project. For what its worth, I do NOT understand a word of Japanese. All the translation you see in the screenshots is due to the application "Translation Aggregator" smile.gif If it weren't for that, I would be using google translate (which I do anyway). Unfortunately, it does not seem possible to ask for anyone to assist - at least at this stage. Once I have all the menus done, hopefully, I'll be able to ask for help in translating the sample games.

Here's the latest release,
Editor202aENG_v0012.exe

And here are the corresponding screenshots. This time I'm going to try using the forum "attach" feature instead of imageshack. Hopefully they will come out alright.

These are the sub-menu which comes up when you select "Open Event Command Window" in the "Common Events" options. There are a few other minor dialogs that were translated too, but I don't remember where they were ... sweat.gif

Click to view attachment
Click to view attachment
Click to view attachment

I'm going to be busy during X'mas, so I'm not really sure how much translation work I'll be able to get done. We'll have to wait and see what happens.

-chronodekar
chronodekar
It's been awhile since I updated this thread and I've learned a lot in that time-frame. Let's get the bad news over first - it is just not possible to do a complete translation of the Wolf RPG editor with just a "resource hacker" program. I knew the job would be difficult, but never expected it to be down-right impossible.

A quick explanation: What I've been doing so far is translating the dialog boxes and menus that exist in the program. These are static text and should not have any adverse effects if changed. The problem are the dynamic text and cross-references that kept popping up. Simple example - there might be a point in one part of the program that says "hero" in Japanese. I translate that to english. Unfortunately, another part of the program is expecting "hero" in Japanese and when that isn't found, errors come up.

Without access to the program source code, the only other way to address the problem is with assembly-level tweaking. While I consider myself a competent programmer, assembly code is not my specialty. sad.gif

So I decided to try translating the sample game that comes with the editor. Amusingly enough, I believe that I've done "just enough" work on the editor that with the help of google translate on the online help, people *should* be able to translate Wolf RPG games to english. It's not exactly what I envisioned when I started the project, but at least its something.

Speaking of which, the sample game is partially translated. Most of the important bits are translated, so you could spend about 15 mins playing through it.

Here's the download link for my work (this is everything and not just the editor alone),
Wolf_RPG_Editor_202a_English_v0025.zip

Got to say, it's been a productive experience. I've learned quite a bit in the last month or two about RPG games and windows programming.

-chronodekar
PS : Feel free to contact me if you have any questions/concerns
ConradAlbertIII
Hello, I'm just the regular RM user and I've been following your thread. Last time, with the last update, I've been able to try wolf rpg editor that seemed "so far away" before, as I can't speak unfortunately any word of Japanese.

I may say the install is a breeze. I haven't try yet the translated game but I hope some other guys will join me to push you to reach the owner and get its source code so we can enjoy at the time it will be ready a fully english experience (french canadian guy here) of the game. I mean editor.

I Keep watching the thread whaterver path you choose, thank you for all the work you put in it.
AltairPL
You're doing great, man. Don't give up when you made it that far.
If you wish I can help you with those dynamic texts and even with dropdown lists, if you have problems with them - I know that ResHack has issues with importing resources and unfortunatelly it's required for those lists.
I know that translating resources for each and every version of editor is/will be pain in the back. Believe me, I've tried wink.gif. But I think that creating good fan translated version and getting RPG making community attention will improve our chances of convincing author to make official english/multilingual version of the editor/engine/etc.
I attached screenshot of changed game settings and map selection dialogs to prove that it can be done.

Cheers!

P.S. Oh, and Happy New Year to all of you biggrin.gif
chronodekar
@Everyone,

I knew a few people were curious about seeing Wolf get translated, but your responses are not what I expected. Makes me feel happy about the work I've put in so far.

There doesn't seem to be any contact information on the original developers website, so I've tried asking on their forums,
http://silsec.sakura.ne.jp/WolfRPGEditor/BBS/log/95.html
(reply number 296)

My knowledge of Japanese is virtually non-existent, so I had to make use of a machine translator to ask there. From the look of things, something was botched up. On the good side, a kind person by the name of "toh" has repeated my request in what is (hopefully) proper Japanese. Lets all pray that the developers reply soon. (Or better yet - if they open source the editor. It would resolve a lot of complications).

QUOTE (AltairPL @ Jan 3 2013, 04:52 AM) *
You're doing great, man. Don't give up when you made it that far.

I attached screenshot of changed game settings and map selection dialogs to prove that it can be done.


I never wanted to drop the project, but things weren't looking too good earlier. Your reply has given me fresh hope.



HOW did you do the above (marked in red) ? I'm using "ResEdit 1.5.11-x64" and don't think I can access those text. Can you teach me?
Also - any ideas if the other circle (marked in blue) can be translated?

@Everyone,

Other than the "hacking" route to translate the editor, I've run into another problem as well. Let me try to explain it with screenshots. Here is the "normal" look of the "User Database" window,


See the top left Japanese text? Well, if you double-click each line another dialog pops up and you can use it to "translate" the entries there. I did that for a bit and here's the result (see top-left section),


It looks a LOT more sensible, doesn't it? The editor doesn't seem to complain and everything appears fine ... until you try running the game. You get this,

Which is just unacceptable.

This is what I meant about cross-references. I'm guessing that the error is caused by another part (or multiple parts) of the program looking for the original Japanese text. Unfortunately, its like looking for a needle in a haystack. I have no idea where to start. Any ideas folks?

sweat.gif And ... as late as it is, a belated Happy New Year everyone !! smile.gif

-chronodekar
AltairPL
I'm in work right now, so I make this brief.
Blue circled elements are maps names and those names can be changed somewhere in DB - don't remember which DB and Type contains map data however.
Both red circled elements require hex editing skills. Let's start with dropdown lists, shall we?
Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish).
Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong wink.gif.
Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more.
Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities.
chronodekar
QUOTE (AltairPL @ Jan 3 2013, 05:32 PM) *
Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish).
Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong wink.gif.
Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more.
Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities.


I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well?
Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you. confused.gif

Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.

Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project. Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious.

-chronodekar
AltairPL
QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well?

Good old ResHack was able to export/import resources, but import war broken and in most cases didn't work as intended. I downloaded ResEdit and it seems that it does not support export/import and some other useful things (but still looks nice for a freeware). I personally use Restorator (I'm not in any way affiliated with it's creator/distributor/etc. wink.gif), but it's not free and I don't know any free alternative.

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you. confused.gif

No problem, but if it will come to this I would prefer to leave translations to you - for the sake of translation's uniformity. If you're ok with this I'll just send you the strings to translate and then reimplement translations into the file.

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.

Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project.

Probably most released games made with Wolf RPG Editor will be compressed so they won't do you any good.
I think that translating databases of sample game will be much more useful. Why? Maybe Wolf RPG Editor doesn't have scripting language but if I'm not mistaken it's database engine is extremely powerful and flexible at the same time. I'm not full fledged programmer but I can see similarities to programming - Types are classes, Datas are objects of those classes and Type contents ("Content type" in your translation) are parameters/arguments/properties of those classes. And everything without typing one line of code (not that I mind typing or coding wink.gif). 100 types with 10000 data and 100 properties each is not bad at all if you ask me wink.gif. I hope you see my point...

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious.

I know it sounds weird but I like to tear applications, mainly games, apart to see how they work miner.gif biggrin.gif. From hex/resource editing to open memory surgery wink.gif. Most of the time for my own purposes and satisfaction - sometimes even greater than playing the game itself.
I gave translating Wolf RPG Editor a shot - same version you started translating, but gave up due to the time constrains and apparently not good enough language skills. So when I saw your thread and note about putting translation on hold I decided to voice my concerns - you asked for it wink.gif.

Cheers!
Seto_Seto
Hello,we are using the "Wolf RPG Editor" in Japan.
I heard that you work hard to translate the tool. We feel that your efforts will be great.
Although we are not good at English, let us send a message while clumsy.
When reading the database in place of common events, the place to read is looking for a name instead of a number.
For example, when reading the No.0 database, it searches a data such "技能: Y: X".Not"0: Y: X".
So if rewrite the name of the database, We get an error to fail to detect data in common.
If you change the name of the type of database, you must also fix common command of events at the same time.
We would like to help correction of the portion to which a database and a common database relate, if you wish.

We hope your efforts are rewarded.

私たちは日本で〝Wolf RPG Editor〟を使っています。
ツールの翻訳をがんばっているということを聞きました。
々はあなたたちの努力を素晴らしいものだと感じています

私たちは英語が得意ではありませんが、つたないながらメ
セージを送らせてもらいます。
コモンイベントという場所でデータベースを読み取るとき
読み取るべき場所は番号ではなく名前で探しています。
たとえば、データベース0番を読み取る時に、〝技能:X:Y
〟という風にしてデータ検出しています。
データベースの名称を書き換えると、コモン内でのデータ
出に失敗してエラーが出ます。
データベースのタイプ名を変更した場合、それと同時にコ
ンイベントのコマンドも修正しなければなりません。
もしあなたが望むのなら、データベースとコモンのデータ
ースが関連する部分の修正を手伝いたいです。

あなたの努力が報われることを望みます。
chronodekar
Wonderful news folks! I got a reply from the official developers!! smile.gif You can read it here,
Reply from Wolf RPG developers (PDF on google docs)

For spam reasons, I've removed the email address in the document, but otherwise haven't modified it. In a nutshell, it looks like they were so impressed by the community efforts to make a proper English translation that they've decided to release an official one themselves!

He won't be open sourcing the code, but within a month, hopefully, he'll release the character string list which we can help translate.

I'm really excited about this! smile.gif This deserves a big pat on the back for everyone in the RPG community!

-chronodekar
AltairPL
Great news indeed, especially since my eyes hurt from staring at editor's hex view wink.gif. My big pat lands on your back thumbsup.gif.
So, what are your plans now? Waiting for strings from SmokingWOLF or making headstart with continued ReaHacking and cleaning some rough edges of what is already done?
Also, let me know if you need someone to help with translations - maybe my English isn't top notch, but it's good enough (at least i hope it is wink.gif).
chronodekar
@AltairPL,

Regarding WolfRPG Editor, I think I'll wait for him to release something we can more easily work with.

But, this whole project has got me interested in the idea of multi-language programming. The "config.exe" file. I'm thinking of re-writing that myself and including a switch (or button) so that you can dynamically toggle between English/Japanese. And possibly some other language too. Would make for a nice coding puzzle, I would say.

The other option is to try and "RegEdit" the character creation utility that comes with Wolf RPG Editor. It isn't just an editor that's avaliable on the main site. In one of the sub-folders, he's included some kind of a PNG-file creating tool, with which you can make the graphics for your own characters. At least, thats what I think it does. Might translate that instead - need to think about it.

Either way, I'll be posting any relevant updates on this thread.

-chronodekar
shinyjiggly
Dude, that's sweet! This project just keeps getting better and better! :DDDD
HassanPL
Any news about translation?
ConradAlbertIII
"It's not frantic yet!" let's say if I'm the regular user that can read english. (v0025) I'm that guy.

chronodekar the chara editor is one the finest assets, you should publicize that (appealing).
starg09
QUOTE (chronodekar @ Jan 9 2013, 09:17 AM) *
@AltairPL,

Regarding WolfRPG Editor, I think I'll wait for him to release something we can more easily work with.

But, this whole project has got me interested in the idea of multi-language programming. The "config.exe" file. I'm thinking of re-writing that myself and including a switch (or button) so that you can dynamically toggle between English/Japanese. And possibly some other language too. Would make for a nice coding puzzle, I would say.

The other option is to try and "RegEdit" the character creation utility that comes with Wolf RPG Editor. It isn't just an editor that's avaliable on the main site. In one of the sub-folders, he's included some kind of a PNG-file creating tool, with which you can make the graphics for your own characters. At least, thats what I think it does. Might translate that instead - need to think about it.

Either way, I'll be posting any relevant updates on this thread.

-chronodekar


Hey, in case this project continues, I´d love to help you with an Spanish version (Based on the english translation, as I don´t know one single bit of japanese xD )

If you´re interested, I´ve sent you my email via PM. Great job so far! biggrin.gif
zedChigo
Any more information?
I want an English translation really bad!
HassanPL
me too. But it seems project is dead:(
chronodekar
QUOTE (HassanPL @ Feb 23 2013, 03:31 AM) *
me too. But it seems project is dead:(

dry.gif I am still here, following this thread. The only reason I stopped translating was because the original author said that he would post the editor in a format that would make it easy for translation. I'm waiting on that.

As things currently stand, I can only translate the menu dialogs. There are many auto-generated Japanese words which I can't touch - so waiting for an official answer seems like the best course of action.

If you have any other suggestions, I'll gladly listen.

-chronodekar
Clord
QUOTE (chronodekar @ Feb 23 2013, 07:21 AM) *
QUOTE (HassanPL @ Feb 23 2013, 03:31 AM) *
me too. But it seems project is dead:(

dry.gif I am still here, following this thread. The only reason I stopped translating was because the original author said that he would post the editor in a format that would make it easy for translation. I'm waiting on that.

As things currently stand, I can only translate the menu dialogs. There are many auto-generated Japanese words which I can't touch - so waiting for an official answer seems like the best course of action.

If you have any other suggestions, I'll gladly listen.

-chronodekar


Crowbar.
Black suit.
USB Stick.

I can see why the translation would take time. That author probably needs to find someone he can trust enough to translate said software. Not to mention preparing site for a English users.
zedChigo
I'm wondering..
What's a good alternative to Wolf RPG Editor, that is english?
chronodekar
QUOTE (zedChigo @ Feb 24 2013, 05:50 PM) *
I'm wondering..
What's a good alternative to Wolf RPG Editor, that is english?

The all-popular,

RPG Maker VX Ace

If you are looking for a free option, well ... I'm not the guy you should be asking.

-chronodekar
lil10000
QUOTE (chronodekar @ Feb 22 2013, 09:21 PM) *
QUOTE (HassanPL @ Feb 23 2013, 03:31 AM) *
me too. But it seems project is dead:(

dry.gif I am still here, following this thread. The only reason I stopped translating was because the original author said that he would post the editor in a format that would make it easy for translation. I'm waiting on that.

As things currently stand, I can only translate the menu dialogs. There are many auto-generated Japanese words which I can't touch - so waiting for an official answer seems like the best course of action.

If you have any other suggestions, I'll gladly listen.

-chronodekar

May I suggest posting the translations to the things untouchable here? Sort of like what you did with the dialog boxes... That would at least help people like me whom want to use it sooner than later. Plus, I'd like to keep the Japanese version as I am learning the language, but my computer doesn't like recognizing the kana... Like when the box pops up after you exit out if you haven't saved I can't see any real words in it, only symbols, but I figured out that it is basically asking to save. I've thought of downloading a Japanese keyboard to see if that helps but I'd still like to see the translation.
chronodekar
QUOTE (lil10000 @ Feb 25 2013, 08:59 AM) *
May I suggest posting the translations to the things untouchable here? Sort of like what you did with the dialog boxes... That would at least help people like me whom want to use it sooner than later. Plus, I'd like to keep the Japanese version as I am learning the language, but my computer doesn't like recognizing the kana... Like when the box pops up after you exit out if you haven't saved I can't see any real words in it, only symbols, but I figured out that it is basically asking to save. I've thought of downloading a Japanese keyboard to see if that helps but I'd still like to see the translation.

I do not understand what you are asking. But, if you are having trouble viewing Japanese characters when running the editor, can you post a screenshot of what you are seeing on this thread? I'll try to help debug the problem as best as I can.

-chronodekar
lil10000
QUOTE (chronodekar @ Feb 24 2013, 10:12 PM) *
QUOTE (lil10000 @ Feb 25 2013, 08:59 AM) *
May I suggest posting the translations to the things untouchable here? Sort of like what you did with the dialog boxes... That would at least help people like me whom want to use it sooner than later. Plus, I'd like to keep the Japanese version as I am learning the language, but my computer doesn't like recognizing the kana... Like when the box pops up after you exit out if you haven't saved I can't see any real words in it, only symbols, but I figured out that it is basically asking to save. I've thought of downloading a Japanese keyboard to see if that helps but I'd still like to see the translation.

I do not understand what you are asking. But, if you are having trouble viewing Japanese characters when running the editor, can you post a screenshot of what you are seeing on this thread? I'll try to help debug the problem as best as I can.

-chronodekar

So what I'm asking is to more or less post the translations for certain parts of it... Maybe not in this format but like in the below picture, where I have translated the Katakana, and this picture also shows those symbols.
Click to view attachment
chronodekar
QUOTE (lil10000 @ Feb 26 2013, 09:36 AM) *
So what I'm asking is to more or less post the translations for certain parts of it... Maybe not in this format but like in the below picture, where I have translated the Katakana, and this picture also shows those symbols.
Click to view attachment


Ah, now I see your problem! Those aren't actually symbols. They are Japanese text that aren't getting rendered on your computer properly. If you see the screenshots on this page,
http://www.silversecond.com/WolfRPGEditor/...e/MUST_001.html

You'll see that what you pointing to are the game maps. If you want to see those properly change your unicode setting to Japanese. Here are some instructions,

http://erogedownload.com/faq/changing-to-j...e-on-windows-7/

After restarting your computer, if you run wolf editor it will show the japanese text properly ! smile.gif

As far as the menu options go - I've translated those already. Try running my edited files.

-chronodekar
Tsukihime
Lol it is kind of strange that the best place to find information on how to add japanese support to your system is from eroge DL sites.
AliAKhan
So did the official Wolf Team say that when are they going to releaae the official english version? smile.gif
chronodekar
Nothing so far. Just that they want to do it too.

-chronodekar
CTCCoco
Great effort you are doing here, I'm waiting.

However, do you think Wolf RPG Editor offers more possibilities than RPG Maker VX Ace?
chronodekar
QUOTE (CTCCoco @ Mar 1 2013, 11:06 PM) *
However, do you think Wolf RPG Editor offers more possibilities than RPG Maker VX Ace?

I've never used RPG Maker, so I don't know... Only real point of difference that matters to me is that Wolf is free while RPG Maker is a paid software.

-chronodekar
CTCCoco
QUOTE (chronodekar @ Mar 1 2013, 06:27 PM) *
QUOTE (CTCCoco @ Mar 1 2013, 11:06 PM) *
However, do you think Wolf RPG Editor offers more possibilities than RPG Maker VX Ace?

I've never used RPG Maker, so I don't know... Only real point of difference that matters to me is that Wolf is free while RPG Maker is a paid software.

-chronodekar


Misao / Mad Father looks pretty good, it would be perfect to have an english version. It can't be that hard for the developers to find somebody who knows Japanese / English, I think.
opota
i have a problem with the wolf rpg games, i can't save games, when i press the save options it do nothing, don't give an error, but do nothing.
also when i open the game it gives me an error, and when i closed it it gives the same error again, the error doesn't close the game, i can play it normally, exept by the fact i can't save the game. i test it with the partially translated editor u uploaded and is the same, so i was wondering if some1 can help me with this.
here is an image:
http://s22.postimage.org/t419kwqj5/image.png
chronodekar
QUOTE (opota @ Mar 6 2013, 12:47 AM) *
i have a problem with the wolf rpg games, i can't save games, when i press the save options it do nothing, don't give an error, but do nothing.
also when i open the game it gives me an error, and when i closed it it gives the same error again, the error doesn't close the game, i can play it normally, exept by the fact i can't save the game. i test it with the partially translated editor u uploaded and is the same, so i was wondering if some1 can help me with this.
here is an image:
http://s22.postimage.org/t419kwqj5/image.png


Can you upload the game somewhere so I check it out? Its really odd that you can't seem to get save games working.

-chronodekar
MoffieHofiie
Hey, I just got WOlf RPG editor but its so much codes like
Click to view attachment

what should I do, I dont understand it, and I did downaold it from youre link! sad.gif
chronodekar
QUOTE (MoffieHofiie @ Mar 7 2013, 10:13 PM) *
Hey, I just got WOlf RPG editor but its so much codes like
Click to view attachment

what should I do, I dont understand it, and I did downaold it from youre link! sad.gif


Ah, that's a matter of your language settings. You need to change your system locale to Japanese characters. For better or worse, I've not been able to translate the sections you see garbled out. They are japanese text.

-chronodekar
MoffieHofiie
QUOTE (chronodekar @ Mar 7 2013, 09:12 PM) *
QUOTE (MoffieHofiie @ Mar 7 2013, 10:13 PM) *
Hey, I just got WOlf RPG editor but its so much codes like
Click to view attachment

what should I do, I dont understand it, and I did downaold it from youre link! sad.gif


Ah, that's a matter of your language settings. You need to change your system locale to Japanese characters. For better or worse, I've not been able to translate the sections you see garbled out. They are japanese text.

-chronodekar



So I neew to change on my computer, can you make a video and post it where I do it because Im only 13, so please make a vadeo
chronodekar
QUOTE (MoffieHofiie @ Mar 8 2013, 08:27 PM) *
So I neew to change on my computer, can you make a video and post it where I do it because Im only 13, so please make a vadeo

No, you won't need to change your hardware. I can't make a video but here are some simple instructions to do this,

http://www.fujitsu.com/global/services/sof...ing-locale.html

You might need to restart your computer to see the changes. Also; if someone else (like your elder siblings or parents) are using the computer, please get their permission BEFORE doing this. Show them the above link.

Frankly, I'm a bit confused by what you are trying to accomplish. I mean, if you can't understand Japanese, I don't see what good it will do for you to see the text in Japanese.

Are you looking for a free RPG editor to make your own games? Or is there something specific you want to accomplish with Wolf?

-chronodekar
MoffieHofiie
QUOTE (chronodekar @ Mar 8 2013, 09:57 PM) *
QUOTE (MoffieHofiie @ Mar 8 2013, 08:27 PM) *
So I neew to change on my computer, can you make a video and post it where I do it because Im only 13, so please make a vadeo

No, you won't need to change your hardware. I can't make a video but here are some simple instructions to do this,

http://www.fujitsu.com/global/services/sof...ing-locale.html

You might need to restart your computer to see the changes. Also; if someone else (like your elder siblings or parents) are using the computer, please get their permission BEFORE doing this. Show them the above link.

Frankly, I'm a bit confused by what you are trying to accomplish. I mean, if you can't understand Japanese, I don't see what good it will do for you to see the text in Japanese.

Are you looking for a free RPG editor to make your own games? Or is there something specific you want to accomplish with Wolf?

-chronodekar



Okay Thank you, I have seen Mad Father, Misao, The witch house and I love it, I really want to make a game without buying anything
chronodekar
QUOTE (MoffieHofiie @ Mar 9 2013, 01:37 PM) *
Okay Thank you, I have seen Mad Father, Misao, The witch house and I love it, I really want to make a game without buying anything

Hmm... I figured as much when you mentioned how old you were. In that case, Wolf RPG editor is not what you are looking for (unless you know japanese).

Unfortunately, there aren't too many easy-to-use "free" RPG editors out there. But here's one that might be easy to get into,

http://flarerpg.org/
Still requires a lot of work.

There's this too,
http://store.steampowered.com/app/227240/
The fact that they are on STEAM, means they must be good. Note, however, that the "free" version is bound to have some limitations. But for a beginner, it should be enough.

If you are interested in just story-telling, how about Visual Novels? The Ren'py engine is VERY good with that (check out the games on their front page) and they have nice tutorials,
http://www.renpy.org/

Hope these help,
-chronodekar
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