Enemy Elements
Authors: ThallionDarkshine
Version: 0.1
Type: Enemy Stat Add-on
Key Term: Enemy Add-on
Authors: ThallionDarkshine
Version: 0.1
Type: Enemy Stat Add-on
Key Term: Enemy Add-on
Introduction
This script adds some variety to your random battles. You can define different "elements" for enemies, each of which can change different stats such as MaxHP, MaxSP, Strength, Dexterity, and many more. Then, you can give each enemy a different set of possible "elements" that the script will randomly choose from to apply. Thus, you could make weaker enemies with the "element" of minion, as I did in the script.
Features
Spices up random battles.
You don't have to give any enemy an "element" if you don't want to.
Use an unlimited number of "elements".
Use combinations of elements.
Screenshots
You can't really capture stat changes in a screenshot.
Demo
None as of yet.
Script
Script
Instructions
To configure the script, go to the line 2.
Add any elements you want into the hash, using the format:
CODE
ELEMENT_NAME_AS_SYMBOL (that means it starts with ":") => [[STAT_NAME_AS_SYMBOL, PERCENT_CHANGE], [STAT_NAME_AS_SYMBOL, PERCENT_CHANGE]]
The different stats you can change are:
MaxHP -
CODE
:maxhp
MaxSP -
CODE
:maxsp
Strength -
CODE
:str
Dexterity -
CODE
:dex
Agility -
CODE
:agi
Intelligence -
CODE
:int
Attack -
CODE
:atk
Physical Defense -
CODE
:pdef
Magic Defence -
CODE
:mdef
Evasion -
CODE
:eva
Experience -
CODE
:exp
Gold Drop -
CODE
:gold
To make different enemies have a possibility of having different elements, go to line 7 of the script.
Add this to add a new enemy that has elements:
CODE
when ENEMY_ID then [[ELEMENT1_SET1, ELEMENT2_SET1], [ELEMENT1_SET2, ELEMENT2_SET2, ELEMENT2_SET3]]
Add as many element sets and elements as you want.
Compatibility
Probably compatible with everything except maybe enemy leveling scripts.
Credits and Thanks
ThallionDarkshine
Author's Notes
Nothing
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