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RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
heartlessmushroom
One thing i really like about XP is how i can make my char sprites as large as I please, however, i dont like how the animation for the walk cycle looks. It's all delayed. I want the walk cycles to be like in RPG maker 2003, where it flows from one frame to the other way quicker.

So, go any clues on how to fix this or should i jump ship to another rpg maker platform?
Jens of Zanicuud
Everything can be done via scripts smile.gif

>Game_Character 2, line 24:
CODE
if @anime_count > 18 - @move_speed * 2

Just replace that 18 with a number > 12 (13-14 should be the best) and the walk animation will be faster.

I think you shouldn't leave RMXP since in my opinion has nothing more than VX or VXACE... it's just less user friendly.
If you learn scripting, you'll be able to customize it at your will smile.gif

I hope this could help,

Jens
heartlessmushroom
THat worked great, thanks!
heartlessmushroom
Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?
3rr3
QUOTE (heartlessmushroom @ Sep 22 2012, 04:41 AM) *
Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?


Maybe the autotile are a bit difficult because they are managed by the program, not from the script but I'm not very very sure...
I invoke the power of Jens smile.gif (please Jens do not flame me biggrin.gif )
But I'm quite sure that users cannot manage autotile speed.
Jens of Zanicuud
Flaming doesn't belong to my duties smile.gif

Anyway, that Boko guy is right.
The class which handles autotiles is the Tilemap class, which is a built-in RGSS class (i.e. hidden and written in Ruby + C, or something similar).
I feel you won't be able to speed them up, I'm sorry.

Autotiles can't be managed directly from the script editor, as a result you'll need some custom script.
I'll browse Google to see if someone has managed to write a custom RGSS version of it, but I can't promise anything.

Jens
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