Version: 1.1
Introduction
This system is based on woratana's Database Limit Breaker. This system, much like the script it's based on, lets game creators break the limits imposed on them by RPG Maker. It also allows the most ambitious game creator to create an epic world of sorts should they ever need the system.
Features
- Breaks the limit for the amount of actors, classes, skills, items, weapons, armors, enemies, troops, states, animations, common events, switches, variables, weapon types, skill types, armor types, and elements you can include in your project.
- Gives you a notification on how long the database limit breaking process took.
Screenshots
XP
VX
Ace
Instructions
Copy-paste all FOUR (first 3 are optional but useful for documentation, the fourth must be copied over) common events into your project. Depending on how far into development you are with your project, you should probably change the condition switch of the [SYS!] common event.
To perform the database limit break successfully, you need to follow these steps:
- Backup your Data folder, just to be on the safe side in case anything goes wrong.
- Set the new max value for each data group.
- Create an event and make it turn on [SYS!]'s conditional switch.
- Run your project.
- Press the Input Button set in PK8_DLB['button'] (Default: F7)
- Close the Game.exe as soon as you're told it's done manipulating your project's data files.
- Close your project WITHOUT SAVING.
- Open your project again and the new database limits should be there.
Credits and Thanks
This system was based on woratana's script, so he deserves the credit. I pretty much ported it to events.
Author's Notes
I had trouble making the system and was getting ready to toss it in the recycling bin, but Kread-EX helped out.
Terms and Conditions
Free to use. Just credit woratana and PK8.
Download!
Database Limit Breaker 1.1 (RMXP)
Database Limit Breaker 1.1 (RMVX)
Database Limit Breaker 1.1 (RMVXA)




