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RPG RPG Revolution Forums > Gameplay > Level Design
LockeZ
Slowly continuing to attempt to turn Iniquity & Vindication into something more than vaporware



This is the second dungeon. Character is a blue mage; thus learning the Engulf skill during the boss battle.

Some things aren't done yet. Most notably, there's no animation yet for the walls exploding, there's no animation for the Analyze skill, and the battle menu covers up the battlers during the last battle. I'm honestly not sure how I'm going to fix the last problem. I hate where that battle menu is, but I also don't want it to cover up the character status at the bottom. I might do what VX does and leave about 150px to the right of the character status for the command menu. I kind of hate everything about the battle windows and the rest of the interface right now, except for the window skin and the font. I just need to start from scratch on interface stuff instead of doing the bare minimum to edit other scripts to my needs.

I am definitely interested in feedback about the graphics. I have some things in mind that I think need to be changed, but I'm very interested to hear what stands out most to other people as being possible to improve. Same thing goes for the gameplay, for that matter. And the writing. Also, like I said before, I kind of hate the battle windows right now. So I'm very much posting this video as a way of fishing for suggestions.
amerk
"You're under arrest for being an idiot." Voted by me as the best line I've ever read.

I remember playing the first dungeon sometime back (last year, was it?), and really liked the setup. Graphics-wise, I guess it could be better, but part of the charm of an RM game is the simplicity in how some graphics look. I think the graphics work pretty well here, but this is coming from somebody that struggles with his own mapping skills.
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