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RPG RPG Revolution Forums > Game Engines > RPG Maker 2000 / 2003
mavsith
Hi Guys,

Does anyone know if there is a way to extend the save slots in rpg maker 2003.
It has 15 slots on it's own but is there a way to extend this to 20 or more?

Hope anyone can help.
Thanks in advance!

Zinx10
This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?
mavsith
QUOTE (Zinx_therpgmaker @ Aug 28 2012, 07:45 AM) *
This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?


Thanks. I understand.
But I'm certain that there was another way to do it but this works just fine.
Thanks again.
Zinx10
QUOTE (mavsith @ Aug 28 2012, 10:39 AM) *
QUOTE (Zinx_therpgmaker @ Aug 28 2012, 07:45 AM) *
This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?


Thanks. I understand.
But I'm certain that there was another way to do it but this works just fine.
Thanks again.

Well I know other way to do it. Well, besides using a patch on RPG Maker 2003. Maybe Cherry has one. Hmm...
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