THE SCRIPT
I'm trying to make a scene in my project wherein one is able to view the current states they're under and can select each one, bringing them up in a 'details' window which tells the cure for the state, how long the state lasts, etc. I can make the 'details' window just fine. But I am pulling my hair out trying to figure out exactly how to implement the above window_selectable to work.
I've read this topic here countless times:
THIS PAGE
I've also read through the countless window_selectables in the default scripts.
And though I get the properties of the window just fine, I can't figure out exactly how to implement it. I get the states icons drawn, but for some reason the cursor just will not move. So, I was wondering if maybe someone could help me along, maybe draw out some kind of sample as to how they should be laid out.
I use this line in the scene to set the window as active:
CODE
@window_states.active = true
I watched a few GubiD tutorials for that information. And still, I'm stuck. I want to be able to make selectable windows cause there are a few more I'll be attempting. I started on this one, because it seemed these easiest of my ideas.
So yeah, How?
There's another thing to:
Is there anyway to remove the little value on the given states? I just need the icons.
Any help would be greatly appreciated.