zanum
Aug 10 2012, 09:05 PM
Alright so I'm having trouble with an event that im creating where an npc walks into a jail and needs to walk over to another npc and start talking. when i run the game the npc walks but wont stop i need it to take a total of four steps forward stop and then tell the other npc the text that i want it to do. but all it does is run into the cell and the game does nothing after that do i need to create a seperate event for the npc that is walking up to the jail cell.
Jens of Zanicuud
Aug 11 2012, 12:07 AM
Can you post a screen of the event page?
Your problem would be easier to deal with...
Anyway, have you used an auto-start event?
Try this...
Main Event:
1st page
trigger: none
activation: auto start
>Move[Prisoner]
Move Forward
Move Forward
Move Forward
Move Forward
>wait 20 frames
>Dialogue
>...
>Switch[number] ON
2nd page
trigger: Switch[number]
activation: parallel process
>erase_event
I hope this can help,
Jens
zanum
Aug 11 2012, 02:15 PM
MEands
Aug 11 2012, 02:42 PM
It might just be that you put in too many direction commands for the npc. You probably have it so that the npc is walking into a wall and so you're net is waiting for it to finish walking but it's stuck. Maybe make it walk 3 steps instead.
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