Here are the code sections if you dont know what I am talking about.
game_system
CODE
#--------------------------------------------------------------------------
# * Determine if Japanese Mode
#--------------------------------------------------------------------------
def japanese?
$data_system.japanese
end
# * Determine if Japanese Mode
#--------------------------------------------------------------------------
def japanese?
$data_system.japanese
end
Window_NameInput
CODE
#--------------------------------------------------------------------------
# * Character Tables (Latin)
#--------------------------------------------------------------------------
LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e',
'F','G','H','I','J', 'f','g','h','i','j',
'K','L','M','N','O', 'k','l','m','n','o',
'P','Q','R','S','T', 'p','q','r','s','t',
'U','V','W','X','Y', 'u','v','w','x','y',
'Z','[',']','^','_', 'z','{','}','|','~',
'0','1','2','3','4', '!','#','$','%','&',
'5','6','7','8','9', '(',')','*','+','-',
'/','=','@','<','>', ':',';',' ','Page','OK']
LATIN2 = [ 'Á','‰','Í','“','š', 'á','é','í','ó','ú',
'€','ˆ','Œ','’','™', 'à','è','“','ò','ù',
'‚','Š','Ž','”','›', 'â','ê','”','ô','û',
'„','‹','Ï','–','œ', 'ä','ë','ï','ö','ü',
'€','’','Ī','Œ','Ū', 'ā','“','ī','ō','ū',
'ƒ','…','†','‡','Ð', 'ã','å','æ','ç','ð',
'‘','•','˜','Š','Ŵ', 'ñ','õ','ø','š','ŵ',
'Ý','Ŷ','Ÿ','Ž','ž', 'ý','ÿ','ŷ','ž','þ',
'IJ','’','ij','“','Ÿ', '«','»',' ','Page','OK']
#--------------------------------------------------------------------------
# * Character Tables (Japanese)
#--------------------------------------------------------------------------
JAPAN1 = [ '‚','„','†','ˆ','Š', 'Œ','Ž','ぐ','’','”',
'‹','き','く','‘','“', '–','˜','š','œ','ž',
'•','—','™','›','そ', 'だ','ぢ','づ','で','ど',
'Ÿ','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ',
'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ',
'は','ひ','ふ','へ','ほ', 'ぁ','ƒ','…','‡','‰',
'ま','み','‚€','‚','‚‚', 'っ','‚ƒ','‚…','‚‡','‚Ž',
'‚„','‚†','‚ˆ','‚','‚“', 'ƒ','ž','ƒ','=','˜†',
'‚‰','‚Š','‚‹','‚Œ','‚', '‚”','‚’','€€','Page1','OK']
JAPAN2 = [ '‚','‚','‚','‚','‚', '‚','‚','‚','‚','‚',
'‚','‚','‚','‚','‚', '‚','‚','‚','‚','‚',
'‚','‚','‚','‚','‚', 'ƒ€','ƒ‚','ƒ…','ƒ‡','ƒ‰',
'‚','ƒ','ƒ„','ƒ†','ƒˆ', 'ƒ','ƒ“','ƒ–','ƒ™','ƒœ',
'ƒŠ','ƒ‹','ƒŒ','ƒ','ƒŽ', 'ƒ‘','ƒ”','ƒ—','ƒš','ƒ',
'ƒ','ƒ’','ƒ•','ƒ˜','ƒ›', '‚','‚','‚','‚','‚',
'ƒž','ƒŸ','ƒ','ƒ','ƒ', 'ƒƒ','ƒ','ƒ','ƒ','ƒ',
'ƒ','ƒ','ƒ','ƒ','ƒ', 'ƒ','ž','ƒ','=','˜†',
'ƒ','ƒ','ƒ','ƒ','ƒ', 'ƒ','ƒ','€€','Page','OK']
JAPAN3 = [ 'A','B','C','D','E', 'a','‚','ƒ','„','…',
'F','G','H','I','J', '†','‡','ˆ','‰','Š',
'K','L','M','N','O', '‹','Œ','m','Ž','o',
'P','Q','R','S','T', 'p','‘','’','“','”',
'U','V','W','X','Y', '•','–','—','˜','™',
'Z','[',']','^','_', 'š','›','}','œ','ž',
'0','‘','’','“','”', '!','ƒ','„','…','†',
'•','–','—','˜','™', 'ˆ','‰','Š','‹','-',
'/','=','@','œ','ž', 'š','›','€€','Page','OK']
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(edit_window)
super(edit_window.x, edit_window.y + edit_window.height + 8,
edit_window.width, fitting_height(9))
@edit_window = edit_window
@page = 0
@index = 0
refresh
update_cursor
activate
end
#--------------------------------------------------------------------------
# * Get Text Table
#--------------------------------------------------------------------------
def table
return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese?
return [LATIN1, LATIN2]
end
# * Character Tables (Latin)
#--------------------------------------------------------------------------
LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e',
'F','G','H','I','J', 'f','g','h','i','j',
'K','L','M','N','O', 'k','l','m','n','o',
'P','Q','R','S','T', 'p','q','r','s','t',
'U','V','W','X','Y', 'u','v','w','x','y',
'Z','[',']','^','_', 'z','{','}','|','~',
'0','1','2','3','4', '!','#','$','%','&',
'5','6','7','8','9', '(',')','*','+','-',
'/','=','@','<','>', ':',';',' ','Page','OK']
LATIN2 = [ 'Á','‰','Í','“','š', 'á','é','í','ó','ú',
'€','ˆ','Œ','’','™', 'à','è','“','ò','ù',
'‚','Š','Ž','”','›', 'â','ê','”','ô','û',
'„','‹','Ï','–','œ', 'ä','ë','ï','ö','ü',
'€','’','Ī','Œ','Ū', 'ā','“','ī','ō','ū',
'ƒ','…','†','‡','Ð', 'ã','å','æ','ç','ð',
'‘','•','˜','Š','Ŵ', 'ñ','õ','ø','š','ŵ',
'Ý','Ŷ','Ÿ','Ž','ž', 'ý','ÿ','ŷ','ž','þ',
'IJ','’','ij','“','Ÿ', '«','»',' ','Page','OK']
#--------------------------------------------------------------------------
# * Character Tables (Japanese)
#--------------------------------------------------------------------------
JAPAN1 = [ '‚','„','†','ˆ','Š', 'Œ','Ž','ぐ','’','”',
'‹','き','く','‘','“', '–','˜','š','œ','ž',
'•','—','™','›','そ', 'だ','ぢ','づ','で','ど',
'Ÿ','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ',
'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ',
'は','ひ','ふ','へ','ほ', 'ぁ','ƒ','…','‡','‰',
'ま','み','‚€','‚','‚‚', 'っ','‚ƒ','‚…','‚‡','‚Ž',
'‚„','‚†','‚ˆ','‚','‚“', 'ƒ','ž','ƒ','=','˜†',
'‚‰','‚Š','‚‹','‚Œ','‚', '‚”','‚’','€€','Page1','OK']
JAPAN2 = [ '‚','‚','‚','‚','‚', '‚','‚','‚','‚','‚',
'‚','‚','‚','‚','‚', '‚','‚','‚','‚','‚',
'‚','‚','‚','‚','‚', 'ƒ€','ƒ‚','ƒ…','ƒ‡','ƒ‰',
'‚','ƒ','ƒ„','ƒ†','ƒˆ', 'ƒ','ƒ“','ƒ–','ƒ™','ƒœ',
'ƒŠ','ƒ‹','ƒŒ','ƒ','ƒŽ', 'ƒ‘','ƒ”','ƒ—','ƒš','ƒ',
'ƒ','ƒ’','ƒ•','ƒ˜','ƒ›', '‚','‚','‚','‚','‚',
'ƒž','ƒŸ','ƒ','ƒ','ƒ', 'ƒƒ','ƒ','ƒ','ƒ','ƒ',
'ƒ','ƒ','ƒ','ƒ','ƒ', 'ƒ','ž','ƒ','=','˜†',
'ƒ','ƒ','ƒ','ƒ','ƒ', 'ƒ','ƒ','€€','Page','OK']
JAPAN3 = [ 'A','B','C','D','E', 'a','‚','ƒ','„','…',
'F','G','H','I','J', '†','‡','ˆ','‰','Š',
'K','L','M','N','O', '‹','Œ','m','Ž','o',
'P','Q','R','S','T', 'p','‘','’','“','”',
'U','V','W','X','Y', '•','–','—','˜','™',
'Z','[',']','^','_', 'š','›','}','œ','ž',
'0','‘','’','“','”', '!','ƒ','„','…','†',
'•','–','—','˜','™', 'ˆ','‰','Š','‹','-',
'/','=','@','œ','ž', 'š','›','€€','Page','OK']
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(edit_window)
super(edit_window.x, edit_window.y + edit_window.height + 8,
edit_window.width, fitting_height(9))
@edit_window = edit_window
@page = 0
@index = 0
refresh
update_cursor
activate
end
#--------------------------------------------------------------------------
# * Get Text Table
#--------------------------------------------------------------------------
def table
return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese?
return [LATIN1, LATIN2]
end
Is there any way to do this? Like define a game_system english and put this line in on name input?
return [LATIN1, LATIN2] if $game_system.english?
EDIT: Please bear with me, I have no knowledge on RGSS3. :/
EDIT2: Also, how do I set the game systems default language to english, because in game, its japanese, and if I don't remove a line of code in window_nameinput, it's in japanese. Also, in battle, enemy's name would appear as Slime[], Slime[], Slime[] instead of Slime A, Slime B, Slime C.
Where is the line of code to fix that.