Jun 25 2012, 11:30 PM
well 2months ago i use VX and know basic things about it.
finish making 1 game and feel rocks!
today i try to make some differences and i read through the forum. i found out many people said rm2k3 is good engine to make a snes type game.
well i try it today and it feels really good!
i decide to use rm2k3 starting from now due to its vast amount of tiles set i can use. seems unlimited right?
oh but before i proceed with it, can someone clarify me few things?
1st: i would like to know if the engine will allow me to put really long text in item description?
or any other means to insert text for item. since i using this for educational purpose, i would like to put some notes on items.
like on VX there are script that allow long text to be put on items description by scrolling it.
2nd: is it possible to me when i decide to use name input, players can use keyboard instead of selecting words from
ingame screen? in VX i can use keyboard but with help of script of course.
those 2 things i listed above is the main things i need in my game. i dont really need fancy battle.
please if someone have time please tell help me confirm about this before i put vast amount of time on this engine. thanks!
Jun 26 2012, 02:42 AM
For the 1st one, the descriptions can be put in another place, like an in-game reference book of some sorts if you need longer descriptions.
If the book needs to be an item, the stuff for it would go into a common event activated by a switch and the book item would be a switch item, which would turn on the switch that activates the common event.
Once that's out of the way, you can stick a show choices in for the different sections of the book, each containing a show message for an item or two.
All you have to do after those sections is to turn off the switch at the end so that the player doesn't get stuck in reading the book, since common events loop automatically. This is unnecessary if the book (or books) will be on the event layer of a particular map.
For the second one, I don't think that it's possible in the vanilla version. Not all letter keys have the ability to be monitored and thus they can't be used to type very well, though it could be possible with the number keys since 0-9 are supported by key input processing.
Jun 26 2012, 07:36 AM
it's possible to make use of the keyboard for input like typing in a name by using a plugin for rm2k3 like this:link
This requires you to have patched the rm2k3 with the dynRPG patch.
However, to actually use this to change the name of a hero, you'll have to either request/wait for someone to make a specific plugin which allows you to do that, or gain some profiency in C++
Jun 26 2012, 05:00 PM
thanks both of you..
seems i need to rethink again about using this engine..
again thanks for the advices!