QUOTE (mooshra @ Jun 30 2012, 10:20 AM)

Do you mean you want it to say no mp to drain if there isn't any or do you want the player to see that there is no MP when they look at the enemy. If it is the second scenario you can use this script to show enemy HP, MP. and TP when the target is selected. You can get it from here.
http://www.rpgmakervxace.net/topic/2285-enemy-hud/You decided which gauges are shown with what enemies.
Actually I was asking if there was a way to check the mp of the enemy you targeted and if it was zero not have my common event run. I figured it out. Basically I put THIS in the skill formula:
$game_variables[0004] = b.mp;if b.mp==0;0;else;20 + a.mat - b.mdf * 0.5;end;
I was able to take that variable and check in my common event if the enemy had zero mp and if it did...then the common event didn't do anything. It's actually pretty simple to do strange things like what I wanted if you utilize the formula bar. Thanks for your help anyway though, mooshra

Btw, I laughed like a mad scientist when I figured it out lol