Abstract: Chao Land is a fantasy RPG where the main sentient race are Chao, the virtual pet creatures from the Sonic the Hedgehog games.
Engine: Construct 2
This is currently no storyline written yet for the game, but the developers and writing team are planning to add a set of quests that act as the main story arc for the game; that probably will reveal certain things in the Chao Land mythos.
The game is set in a fantasy world with geography similar to Earth, but being much more varied in terms of biomes and areas. The main city is named Rivera, and some of the areas from the game include the The Below, Shattered Star Field, and the Rivera Digsite.
The main hero is a young Chao (a few years old in Chao years) named The Hero who has a kind and heroic personality, but yet knows when to be scared or when to run away from danger.
One of the supporting characters are multiple Omochao NPCs. According to Chao Land lore, the Omochaos are an ancient breed of machines created in the image of their masters. They appear scattered throughout the game, and help the player with hints and tutorials; and occasionally items.
*Credit goes to the following people/teams:
SEGA/SonicTeam (for their Chao trademark)
Dragon Goddess and gamerguy for the Chao sprites
BR Team and Green Raven (for the Breeze Revolution sprites/palette)
Login screen v.3
Test map at night
First HUD menu
New Chao (using the BR palette) color scheme
Stat menu 1 (finished)
Stat menu 2 (finished)
Giant's Maw (a network of caves in a circular ravine) (artwork)
Shroom Gardens (artwork)
Felink Wraith (concept and design by Inf3rnal) (artwork)
Felink Reaper (concept and design by Inf3rnal) (artwork)
*Chao Based Features (Alignments, Chao evolution (class system), all Chao attributes (stats), items, etc)
*Expansive Landscapes (From woodland forests to frozen tundras, and even molten caves)
*Fruit Tree System (Growing trees, dropping fruits, and planting trees)
*Weather System (Dynamic weather system that affects gameplay mechanics, with snow, rain, fog, thunderstorms, etc...)
*Time Based Lighting System (Dynamic time system that affects the gameplay mechanics. It rotates from dawn, mid-day, dusk, and night-time)
*Leveling System (Includes a overall level as well as skill levels like run, fly, power, swim, belly and stamina. The overall level is sometimes a 'key' required to access new areas.).