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MarroScifo
I was working on a multi-character selection for my project I've been working on for about a week now and I've run into a problem. My problem is that I set my "Initial Party" inside of the system tab to be blank and every time I go to select a character it has no character graphic, I played around with it and discovered you actually do need a character in the initial party under the system tab.

I don't want to have anyone of my 7 characters to be put into the "initial party" section though cause I want it to start off where you can choose between the 7 characters and each one has their own starting point and so on. I've been kind of wondering from that point is there anyway that I could make it so you can still choose anyone of the 7 characters I have set up and have their actor graphic show up?

I would really like to be able to choose anyone of my seven characters and actually have one of their individual graphics show up, depending on which one I chose, if that's in anyway possible.
Kaust
On the first page of events under 'Party' use 'Change Party Member', add whoever and also remember to remove the original guy. Whoever is first in the menu will be the sprite onscreen.

Also, welcome to the forums =]
MarroScifo
QUOTE (Kaust @ Jun 8 2012, 03:21 AM) *
On the first page of events under 'Party' use 'Change Party Member', add whoever and also remember to remove the original guy. Whoever is first in the menu will be the sprite onscreen.

Also, welcome to the forums =]


I tried that, I put down one of the characters I wanted under one of the choices that you could choose from one of the seven anyway which are: Senku, Una, Cyrus, Artemis, Sky, Kage, and Marro.

The only one I have done a starting map for is Senku, so I've been using him as a test run and whenever I enter into the map after making the choice to be Senku he only comes up as an invisible character but yet he'll be in the party by himself. Without anyone in the "Initial Party" on the system tab it does that, the only way I get it to stop from doing that is by having someone in the initial party on that tab, but then it doesn't make sense cause then you have someone plus the person you chose to be.

I'm kind starting to think that I'm not going to be able to choose one of seven characters, or at least starting to think it's not possible, unless you can play with an invisible actor graphic for the whole game.

Thank you, glad to be around to see everything and everyone here.
Kaust
This may sound like I'm mocking you but you do actually have a sprite for the character you've made right?
Click to view attachment
(Sorry for the childlike writing, its hard without a mouse laugh.gif)
I know that method works because I tested it out right before posting to make sure.
MarroScifo
Yeah, I have a sprite for each of the seven I'm planning on having everyone be able to choose from. If it would help I could take some screen shots and show you what I have done, like the system tab the sprites and the event page that I'm working with.
Kaust
Sure, the more info the better and I am determined to solve the case of the invisible party member >:]
MarroScifo
lol All right, well here we go then.



Just for good measure I took a picture of the intro to the game, the player is invisible in front of Drake there and the screen will fade out then everyone will be added/removed as shown below.



Here is the choices, but it's not much to look at since all I have is Senku done really. I don't think I needed to change the graphic for Una but she's the one that's in the initial party other than when Senku gets added so I thought I would make her appear then get removed soon after so he could be the only one in the party.



After all that is done this is what it looks like.

Now in battle.



I was unaware that he could pull of magic tricks like this.
Kaust
You mention you made him invisible for the intro, with the 'change transparency' event right? Did you remember to reset that (by going on change transparency again and selecting 'normal')?
MarroScifo
I didn't make him invisible using transparency, it wouldn't have kicked on in time until after the first message had popped up then that would kick on. I made the player invisible by not having a character graphic at all then I added in the character graphic after I faded out the screen.

Though I did get an idea I didn't try yet that I just tried out, I tried to go ahead and make the character invisible using transparency then used the wait command to wait 10 frames then gave the player a graphic then while the screen was faded I then removed Una and turned it to normal, to see if that changed anything. It didn't do anything though, Senku still appears to be invisible.
Kaust
Try this:
Click to view attachment

In this instance Ralph is your invisible guy (the only person in the party to start) and Ulrika is Senku
MarroScifo
AH! All right!
Wow, I feel smart now! lol
Well thank you a lot Kaust, I can't believe it only took a simple switch of how the commands were entered in. I cannot tell you how much of a noob I feel that I am right now, I'll be sure to remember in what order I must insert those in. I hope you have a wonderful day sir.
Kaust
Glad to help out.
Good luck with your game and if you have any more questions be sure to ask =]
MarroScifo
QUOTE (Kaust @ Jun 8 2012, 11:30 AM) *
Glad to help out.
Good luck with your game and if you have any more questions be sure to ask =]


I will ask if I have any questions, in the meantime I will be continuing on with making the game and I'm sure I'll get much farther into it now then just the intro and having a few minor maps for the starting point of only one character.
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