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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Ace Discussion
Lato
Ok guys I was just thinking out loud now and wanted some feedback, here is the situation. I have VX I dont use it ever cause I dont really like it, I just downloaded the free trial of Ace cause I wanted to take all the music off of it for my XP game so it would have better music. SO my question is, whats to stop me from just ripping EVERYTHING from Ace and pasting it to VX?? the char sprites and stuff are all the same style, use the face set/char maker to make all your custom char and just save the export...export all new sprites, tiles music, backgrounds... and save yourself $90....

Just a question lol, thought id throw it out there, im gonna save myself some money and go ahead and do all that now.
Tsukihime
Ace's feature/effect system is superior to VX and is easily extendible
It also has more modular data management which makes certain scripts easier to do.

I think from a scripting POV, it is a little easier to write compatible scripts.

I also heard VX only has 5 tilesets. What are you going to do with that?
Kaust
...'Cause theres more to Ace than just the rtp.
There's been a couple of threads like this already arguing that between the other makers or with the use of scripts you can do everything Ace offers, but thats not really the way EB! seems to be marketing themselves anymore. One of the 'features' of VX was its noob-friendliness and that fashion seems to have continued with Ace.
Ace is just a more complete product, it doesn't do much new per se, but if I can do something faster and easier (like the included facemaker and sprite generator, at least thats what I heard), then yeah, I will (Or I would if I wasn't stingy =]).

Oh! and they brought back unlimited tilesets and use many more. So yeah you could rip all the rtp and use it in XP but not VX.
Lato
Yeah I think im gonna hold on to Ace just to rip out the RTP and use the sprite/face maker. The point was should ppl really pay $90 for this when its so close to vx and you can just rip MOST of the new benefits. So whenever I win the lotto I MIGHT buy Ace for now im just gonna rip it all.
Tsukihime
I think the benefits lie in the underlying system rather than the resources that it comes with.
Of course, if you're only interested in certain aspects of the engine, then all those improvements likely don't mean anything lol
Lato
QUOTE (Tsukihime @ Jun 3 2012, 02:08 PM) *
I think the benefits lie in the underlying system rather than the resources that it comes with.
Of course, if you're only interested in certain aspects of the engine, then all those improvements likely don't mean anything lol


After you factor in all the stuff you can take out, is whats left worth $90?? I have taken the animations from Ace BUT I am also copying the actually combat skills, so I am using Aces better graphic battle skills in my xp game happy.gif It doesnt copy/paste but I just have 2 windows open lol, saving myself time and money!
kayden997
Besides, if you ever going to release your game for profit, you have to buy the full version.
Other then that, yeah you could just to what you do.... Who says you can't use a different E-mail for a new trail?
Personally, I like Ace over XP because:
1) I'm not a great mapper, so I don't have to spend billions of hours with 3 layers and such (that and I can always parallax)
2) I sorta like the art styles in VX/A compared to XP. Personal preference.
3) Faster processing by far = More parallel events
4) Upgraded Ruby script = Better more powerful scripts are to come.
5) Fresh feel compared to XP. Personal preference.
Lato
QUOTE (kayden997 @ Jun 3 2012, 05:54 PM) *
Besides, if you ever going to release your game for profit, you have to buy the full version.
Other then that, yeah you could just to what you do.... Who says you can't use a different E-mail for a new trail?
Personally, I like Ace over XP because:
1) I'm not a great mapper, so I don't have to spend billions of hours with 3 layers and such (that and I can always parallax)
2) I sorta like the art styles in VX/A compared to XP. Personal preference.
3) Faster processing by far = More parallel events
4) Upgraded Ruby script = Better more powerful scripts are to come.
5) Fresh feel compared to XP. Personal preference.


I cant use rez from the trial ver in a comerical game????
kayden997
If you buy VXA, you are practically buying a licence.
Lato
QUOTE (kayden997 @ Jun 3 2012, 06:28 PM) *
If you buy VXA, you are practically buying a licence.



That a yes or a no?? We post res here from ALL rpg makers, so if I took a sprite from VX ace and put it in XP which I own, and sell the game im breaking the law?? How would they possibly know? How can you check if someone useing res they got off the internet, if you cant do that why do we openly post res here or on any site?
Night_Runner
QUOTE
How would they possibly know?

I wouldn't stand there in court and say to the judge "I didn't think they would notice!", lol.
Not that I'm saying that what you're doing is legal/illegal, I just thought it was comical that it appeared in a sentence about breaking the law.

My rule of thumb is anything that they haven't tried to lock down, and have given out in a demo, is fair game.
It's not like you're crawling through the source code to try and find it, or altering the image to remove watermarks, it's unencrypted, and you can get it by hitting the 'Export' button.
Keep in mind though, I'm not a lawyer, or any kind of expert in the field.

But I do recommend VX Ace.
It's got enough improvements over VX to be worth the purchase price if that's what you're coming from, and no offence to XP, but if you were a new-comer I'm sure that the more organised resources, the cleaner scripts which better suit industrial designs, the introduced features like character generation, sample maps, extra parameters in the database, caterpillar walking formation and formation re-arranging could make game development an easier and more pleasurable experience.
It almost makes up for the horrible mapping system tongue.gif
Lato
Finally someone agrees with me tongue.gif , was starting to get worried there. Yeah I think XP has seen its last days, i spent so many years on it though lol, oh well. Im still trying to figure this all out, im by no means a expert at understanding all this, im still trying to play catch up on all these new programs.
Tsukihime
QUOTE (Lato @ Jun 3 2012, 07:37 PM) *
if you cant do that why do we openly post res here or on any site?


I'd read the rules regarding "openly posting resources", because if I started posting all of the resources I've extracted from commercial games' proprietary archives and formats, I'd probably get banned.

Only stupid places are going to allow you to post copyright material without permission for re-distribution (eg: spriters' resource).

But if they're distributing VXA RTP for free, there isn't really much of an argument. I mean, anyone can make a simple animation given sufficient time and resources after all.
Lato
QUOTE (Tsukihime @ Jun 4 2012, 09:21 AM) *
QUOTE (Lato @ Jun 3 2012, 07:37 PM) *
if you cant do that why do we openly post res here or on any site?


I'd read the rules regarding "opening posting resources", because if I started posting all of the resources I've extracted from commercial games' proprietary archives and formats, I'd probably get banned.


I meant the posting of RTP sry. of course you should never post anything from commercial games.
amerk
You can download the RTP for free on Degica's website for all the makers beginning with XP. That doesn't mean they are giving you permission to take those resources and use them in another maker, since they've stated previously you must own both the maker you are taking the resources from as well as the maker you are transferring the resources to.

As for whether or not they can tell, and what they'll do if they find out, I don't know. I guess if you want to try it and risk it be my guest, just don't get caught.

As for posting edits and whatnot, again this goes against the license agreement, but most communities seem not to care, and Degica doesn't appear to be too concerned. However, most resources a person chooses to post (even ones they've created themselves) will be for non-commercial use, unless specific permission was granted. Luna and Celianna have several resources allowed for non-com use; if you want to use them in a commercial title they request permission and will generally require some sort of compensation for their use.

Edit: Luna and Celianna were used as examples.
Shablo5
RGSS3 is the reason I bought it. That's the only reason I bought it.
Tsukihime
I've never programmed in older versions of ruby. Is there that much difference?
amerk
Scripting wise, I can't say, because I'm not a scripter, but those who do write scripts say it's easier. Feature-wise, there's additional features that are a nice addition, such as being able to use TP, create characters within the program, creating your own damage formulas, and a few other additional things. Not to mention some things that were removed in VX have been added back in.

A lot of these things can be done in VX with scripts, so it's more about convenience for old folk, although new people who know very little about scripts may wish to go with VXA over VX. There are some scripts I've liked in VX that have yet to be made for VX-A, so it's really dependent upon what you like.

Some have compared it as an upgraded RM2K, although some features that were in RM2K (such as layers and dictating which actors can use which items) are still missing in VXA.

Is it a needed program? My opinion is yes. It's a definite upgrade to VX. Is it worth the $90? Probably not, but then again I don't think the original VX is worth $30 more than XP either. On the other hand, I got my copy of VXA on pre-order at a substantial discount with bonuses, so I feel it was money well spent. If you're planning to buy it but don't want to spend the $90, you might want to wait to see what other deals Degica offers.
zhein04
$90 seriously cost a lot for me but it doesnt stop me from buying it. Why? During the XP/VX days scripting is not simple at it is today. It is very hard to debug things which makes the script prone to errors but eb included a command line window which helps a lot of scripter to debug their codes. <- that was a scripters POV. As for the graphics I still thinks that xp is best hahahaha but since it is just graphics I can just port the xp graphics to vx ace.
Despite
Simply put, Ace is a superior engine.

Just wait a few more months until the first big scripts start popping up.
Lato
QUOTE (zhein04 @ Jun 7 2012, 12:32 PM) *
$90 seriously cost a lot for me but it doesnt stop me from buying it. Why? During the XP/VX days scripting is not simple at it is today. It is very hard to debug things which makes the script prone to errors but eb included a command line window which helps a lot of scripter to debug their codes. <- that was a scripters POV. As for the graphics I still thinks that xp is best hahahaha but since it is just graphics I can just port the xp graphics to vx ace.



Port XP graphics to Ace....you know I really do feel like a jackass for not thinking of that! lol thank you! happy.gif thats the main thing I hate about vx/Ace the graphics make me wanna throw up!
kayden997
QUOTE (Adrien. @ Jul 11 2011, 05:26 PM) *
@Redd
I hate how RTP it is, I am vomiting my entrails every where. While it looks amazing and a bit to"bright" i hate the RTP.

Man, you are like Adrien. reborn.

Back to the subject, I do believe the features explained makes VXA superior to the rest. But personal preference goes a long way.
Does that mean VX was a waste? I'd have to say yes. Truthfully the span between XP, VX, and VXA are three years apart. It's odd they reduxed the whole XP thing into a simple device; which to others may be a good thing. But another three years later and we see VXA: an improvement. So... Instead of creating something totally awesome, they stuck with the VX but added features as seen in previous versions. So either that means that the next engine will be released sooner or we'll have to wait ~three years for another type of engine.
Lato
QUOTE (kayden997 @ Jun 7 2012, 09:35 PM) *
QUOTE (Adrien. @ Jul 11 2011, 05:26 PM) *
@Redd
I hate how RTP it is, I am vomiting my entrails every where. While it looks amazing and a bit to"bright" i hate the RTP.

Man, you are like Adrien. reborn.

Back to the subject, I do believe the features explained makes VXA superior to the rest. But personal preference goes a long way.
Does that mean VX was a waste? I'd have to say yes. Truthfully the span between XP, VX, and VXA are three years apart. It's odd they reduxed the whole XP thing into a simple device; which to others may be a good thing. But another three years later and we see VXA: an improvement. So... Instead of creating something totally awesome, they stuck with the VX but added features as seen in previous versions. So either that means that the next engine will be released sooner or we'll have to wait ~three years for another type of engine.



All I know is if they try and release VX ACE X im gonna kick someone in the balls! The only reason I still use XP is cause I have to finish up my commercial game and ppl paid me good money for that so no choice. I LOVE 2003 so much and the more custom work I see done in it the harder I fall, however this idea of taking the char sprites from xp and adding to Ace just might save it for me and make me buy it.

And im not like Adrien, im like Lato happy.gif the same badass I have always been.
thatbennyguy
QUOTE (Lato @ Jun 8 2012, 04:29 PM) *
vx/Ace the graphics make me wanna throw up!


Right back atcha boy. Whenever see XP graphics I just want to throw my computer monitor out the window. Get this monstrosity out of my house! But seriously, XP graphics and me do not get along at all. They rub me up the wrong way, and treat my taste in visual aesthetics like dirt. XP graphics are bad, and they should feel bad.

Anyway, before I start a XP/VX flame war, I'm going to just say that it's a personal preference, and totally your opinion, man. Although, I do agree that most of the different between VX/VXA are marginal at best. In fact, I would go so far as to say they are basically the same product, repackaged in a different way to sell to more consumers. But Apple do that too, don't they? (depends if you're an Apple lover, personally, I think they're delicious)

But seriously, how many times has Apple reiterated the iPhone/iPad/iPoop to sell at maximum price again? What, add a camera on the phone, or a talking feature to the device, add an "S" at the end and call it a day? That's the major gripe I have with VXA, is not that it doesn't work or anything, but it doesn't improve on VX that much at all. Is it worth the cost? I don't know, maybe if you haven't bought VX before, but yeah, it does seem a little strange. It's everyone's call, I say.
Lato
QUOTE (thatbennyguy @ Jun 8 2012, 12:17 AM) *
QUOTE (Lato @ Jun 8 2012, 04:29 PM) *
vx/Ace the graphics make me wanna throw up!


Right back atcha boy. Whenever see XP graphics I just want to throw my computer monitor out the window. Get this monstrosity out of my house! But seriously, XP graphics and me do not get along at all. They rub me up the wrong way, and treat my taste in visual aesthetics like dirt. XP graphics are bad, and they should feel bad.

Anyway, before I start a XP/VX flame war, I'm going to just say that it's a personal preference, and totally your opinion, man. Although, I do agree that most of the different between VX/VXA are marginal at best. In fact, I would go so far as to say they are basically the same product, repackaged in a different way to sell to more consumers. But Apple do that too, don't they? (depends if you're an Apple lover, personally, I think they're delicious)

But seriously, how many times has Apple reiterated the iPhone/iPad/iPoop to sell at maximum price again? What, add a camera on the phone, or a talking feature to the device, add an "S" at the end and call it a day? That's the major gripe I have with VXA, is not that it doesn't work or anything, but it doesn't improve on VX that much at all. Is it worth the cost? I don't know, maybe if you haven't bought VX before, but yeah, it does seem a little strange. It's everyone's call, I say.


What!! VX graphics look like little chibi migets!! at least with xp you can make it seem like the char bodys are believable. I tried to do the port xp char to Ace and it doesnt work, you gotta edit something so Ace is now back on my #$% list.

On a side note though I am doing a custom char sprite now and am hating life! so that feature in Ace does look tempting...
amerk
It's all in how a person uses the programs. I've seen some good games in both XP and VX/A, and I've seen lousy ones too. The problem with XP is that a person really needs to learn how to map to use it to its full potential. A lot of people struggle on mapping or get lazy, and for them there is VX and Ace, although lazy mappers can still make mad maps in there as well. VX and Ace do offer a more retro style compared to XP, which is why I think a lot of people like it, although I agree the sprites could be bigger by default.

While I personally don't care for XP as a maker, I can't deny some of the decent games that have come from it. Darkhalo's games for example are pretty top notch. But that's an example of somebody pushing the envelope a bit and going out of their way to customize the program to fit their needs.
Tsukihime
QUOTE (Lato @ Jun 8 2012, 01:21 AM) *
What!! VX graphics look like little chibi migets!! at least with xp you can make it seem like the char bodys are believable. I tried to do the port xp char to Ace and it doesnt work, you gotta edit something so Ace is now back on my #$% list.

On a side note though I am doing a custom char sprite now and am hating life! so that feature in Ace does look tempting...


Just put $ signs on your XP character sheets and crop off one of the columns

EDIT: the left column to be exact since you just need the two moving sprites on the left/right and the stationary one in the middle.
kayden997
http://www.rpgmakervxace.net/topic/650-rgs...ers-on-vxvxace/

There's a script for it. But the site seems to be down at the moment.
Enough complaining about the graphics. Parallax XP, Import XP, it becomes XP
Ratty524
Yes we needed ace.

You are kind of thinking about ace's benifits in terms of resources, yet ace has so much more. The stupid tileset limitation is removed, the menu system adds a little more great features that you would otherwise have to script with VX, and while I'm not program-savvy, I've heard it's easier to create scripts with VXAce. I don't own the program yet, but once I can afford it, I am definitely buying it, since even the trial version impressed me.
Lato
QUOTE (kayden997 @ Jun 8 2012, 12:33 PM) *
http://www.rpgmakervxace.net/topic/650-rgs...ers-on-vxvxace/

There's a script for it. But the site seems to be down at the moment.
Enough complaining about the graphics. Parallax XP, Import XP, it becomes XP


Im gonna complain and piss and moan about it till the day I die! AHAHAHHHAHAHA
But im ALSO gonna look into that link and try and add the $ and crop, if it works I might just grip a bit less happy.gif
This cat doesnt just shell out $90 for just anything, dam thing better include a girl or something. preferably a hot one sleep.gif
DarkFox
The price may be a bit touchy, but I think it's a really good addition to the engine. I mean, not having a limit to tilesets makes my LIFE SO MUCH EASIER. It was so hard keeping track of swap xt and having to do a bunch of things and remembering certain details just to add better art flow to the game. I just learned about Ace not to long ago and I'm just shocked at how awesome it is now.
VX was very weird to work with but Ace makes it a lot simpler and less difficult where it should be.
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