Movement is handled by the directional arrows on your keyboard.
Confirm [C]: Space Bar, Enter Key, Z Key
Dash [A]: Shift Key
Game controls can be modified by pressing F1 while the game itself is open.
About this game:
This game was created for a contest on another forum. However, I would like to share this content with a few others that I intend to become more involved in as my free time opens up and I can spend more time on my project(s).
It features a young(ish) boy, Kray, who likes to virtually connect to various online hosted games and complete them for rewards on his avatar. While logging into another easy win game, something goes terribly wrong and he finds himself in a really dangerous situation!
Features: This game proudly boasts using nothing but RTP (Tilesets, BGM, Sprites, and no custom scripts) all of the gameplay was managed through careful eventing. Gameplay time between 15-20 minutes for a single complete play through. There is one MP3 that is included for the 'Bonus Level' and one character 'face' that was uploaded near the end. Please refer to the spoilers/credits at the bottom of this page for more information. Retry mode. Allows the user to start over at the current world when he/she fails. As opposed to getting the game over screen and needing to get through all of the worlds to reach where they were at.
The sword/character is Excalibur from the Soul Eater series. You can find many examples of videos that'll assist you in knowing why the player would have rather been deleted than to have anything to do with this weapon.
Don't want to do the legwork? Here is a link to a wiki:
Wait... you still want me to spell it out for you? Fine...
The Holy Sword is portrayed as the most powerful weapon in existence, however he is also the most infuriating to spend any time with. He will repeatedly call anyone (and everyone) fools throughout any dialogue.
I'm stuck on the first puzzle...
The first puzzle has a long timer and a very straight forward goal. Make sure you using the correct button(s) for confirmation. You'll need to face each of the switches and use that button to activate them. Once you do that a portal will appear on the ground taking you to the next level.
I'm stuck on the second puzzle...
All of the traps will activate at the same time. Try counting in your mind (or out loud) how many seconds you have before they pop back up. Don't try to run as far as you can each time, if you pace yourself and take it easy (even without using the dash key (A)) you'll be able to get past this level.
I'm stuck on the third puzzle...
Just because you're between the boulders, it doesn't mean that one has to go left first, and the other has to go right. Try to be creative with how you use the obstacles and the walls.
I'm stuck on the fourth puzzle...
This one can be tricky, don't feel bad if you needed to come here to get a clue. Because of that this spoiler will contain a second spoiler (The actual solution) as well as a few hints, so you can take another shot at it.
First, There is a pattern to the path you need to take, It's not random. Second, Make sure you are dashing the entire time. It will give you extra opportunities if you are going at it through trial and error. Third, try writing down where you went (Middle, Right, Right <- took me back to start). This way you can keep track of where you get those dead ends. Just click outside of the game window when you're writing it down, the timer will pause
Ok... give up completely?
I will be relaying this information under the assumption that you are in the middle of the platform at the time. Including the starting one. Left (Lower one) Right (only one choice) Left Right (only one choice) Left Right
Credits:
Parallax map for the fourth World (It's pretty crappy, but gets the job done) - Zortik
Thank You for taking the time to look through my thread and hopefully try my game. This is the first title I've ever completed. However, I do hope to make a quality full/complete game someday as well.
Comments and feedback are appreciated. Positive comments and feedback are cherished
Official Conundrum Review can be found by clicking the image below:
amerk
Jun 1 2012, 09:53 PM
It's a great way to showcase some dungeon puzzle events. None of them were hard on their own, but with the timer things did get a bit intense. I sort of wondered if there was a pattern to the teleports, but I was too lazy to pay attention and just kept randomly hitting different ones until I got through.
I didn't realize the ending was in reference to a game (I was thinking the actual legend instead), but I still thought it was funny.
Zortik
Jun 2 2012, 10:54 PM
QUOTE (amerk @ Jun 2 2012, 12:53 AM)
It's a great way to showcase some dungeon puzzle events. None of them were hard on their own, but with the timer things did get a bit intense. I sort of wondered if there was a pattern to the teleports, but I was too lazy to pay attention and just kept randomly hitting different ones until I got through.
I didn't realize the ending was in reference to a game (I was thinking the actual legend instead), but I still thought it was funny.
Thanks I didn't want to make it frustratingly challenging, but I did want to put in that element of danger if you were taking too long. I may post a "challenge" time for each level and classify the total time as a speed run. In case any players are curious as to whether or not they got through the game at a much faster than average pace.
I also updated the thread to include a link to another version of the game that does not include RTP. This way the members who already have the VX Ace engine can just download the much smaller file and give it a go.
Zortik
Jun 6 2012, 10:47 AM
Updated the main page with a finalized link to the game. I added a retry feature for those gamers who don't want to have to get through all the world over and over again just to get another chance at the bonus world.
Thanks.
-Edit- Added a Let's Play YouTube video done by NicoB. Thanks for taking the time to make it
fin2fan
Jun 20 2012, 01:34 AM
Had some fun playing this =)
Jamopc
Jun 25 2012, 12:59 PM
I really enjoyed playing this game for its light heartedness, it’s strong presentation and its soundtrack but sadly, it’s a game I would only ever play once. I have no reason to go back to it now but I would love an excuse to try it again sometime. A little replay value would go a long way in this game in my opinion.