Author: Tsukihime
Overview
Need to extend your move route options?
Or looking for an easier way to make move routes?
Features
- Move towards/away from event
- Turn towards/away from event
- Compact move string!
- Have events play animation balloons without using an event page
More will be added as I find more interesting things to add
Usage
All of these are accessed through "set move route" menu.
Choose "script" and then enter the custom move commands.
You can specify a sequence of move commands by typing a move-string
CODE
moves("UDUDLRLR3R3R3L3L")
They are in the form of "[number][direction]". It tells the event how many times to move in that direction. If no number is specified, then it's just one.
U means up
D means down
L means left
R means right.
For diagonal movement, use the following
Q is upper-left
W is upper-right
A is lower-left
S is lower-right
You can also specify some extended behaviors.
CODE
move_toward_event(2)
move_from_event(3)
turn_toward_event(1)
turn_from_event(5)
move_from_event(3)
turn_toward_event(1)
turn_from_event(5)
The events are specified by event ID. By default the events are named "EventXXX" where XXX is the event ID. You can use that for reference.
I have also provided some additional functionality that should be run parallel to event conditions.
1: balloon animation. If the event should play a balloon animation, set its move route as "custom" and then add the script command
CODE
show_balloon(balloon_id, event_id)
show_animation(animation_id, event_id)
show_animation(animation_id, event_id)
Where event ID is -1 for game player, 0 for the event itself, and > 0 for some other event on the map.
Download
Script: http://db.tt/isHnpN7H