QUOTE (Kazesui @ Aug 14 2012, 04:49 AM)

It could be worth noting that the capability gap between rm2k3 and the newer makers has been narrowed down somewhat if you include Cherry's DynRPG patch into the equation which allows you to write C++ plugins for rm2k3.
Technically speaking, this allows for easy to integrate systems like particle effects or/and modified/custom battle systems by simply downloading the plugin dll. They can be made configurable by modifying files on the outside or by event commands at runtime as well, making it somewhat equivalent in terms of what you can do with scripting on the newer makers (Though not having quite the same freedom in terms of physically recoding objects of rm2k3 itself).
Only thing is of course that there hasn't been released that many plugins yet, as the SDK is fairly new, but potential wise it stretches far.
I played with DynaRPG, but it's not the same thing. You need to know or at least have basic knowledge of C++ to use it. The entry is just too high and people that use Rm2k/3 generally DO NOT HAVE A PROGRAMMING BACKGROUND.
This is why lately I love to program games from scratch, though if you know me I'm on the move constantly.
The only thing I've improved on in the last 12 years was my programming ability, pixel art, and maths.
I can't recommend DynaRpg to someone, but I myself could use it once it get's to 1.0 or beta. I don't like to use alpha software..
If this makes it to 1.0 RPG REVOLUTION will see a suped up Seiken Densetsu 3 kit!
But seriously.. Game Maker is hella easy to use, no C++ required, GML is like a C language but it borrows from various languages to make GML.
Game Maker 9 does have me intrigued.. Now if only they'd scrap GML and use lua we'd all be winners, but stencyl also looks awesome.
If you seriously like editor coding like Rpg Maker give Game Maker, Stencyl, or Construct a try. All are capable of anything the snes can do(construct, and stencyl I'm iffy on anything 3d even fake 3D like the snes used) But game maker does have basic 3D and that's why it's a better fit..but lua is just so damn awesome.
If Cherry commits to this project, see's a 1.0 release, tries and gives rm2k/3 some 3D capabilities aka mode7 effects, truly opens up the rm2k's actor, and event objects, meaning you can do anything to them. Change movement patterns(pixel based, tile based, iso based, etc), even emmit actors like particle effects.
I personally should have done something like that when I used Rm2k/3, I can't just go back to Rpg Maker(unless it's ace..rgss3 ftw!) these days. I love precision and the control of programming my own game.
Has anyone written Pixel movement for Dyna? Or is it to early, even creating example code it should work but at version 0.14.. I'm even iffy to try it. Certainly iffy as hell to program a mode7 script. It's pretty easy in C++...
Hmm, I do have an idea for mode7, basically take the pano image, scew it, write some code to rotate, but this may be better to try at say.. version .5?