3. Woozy - Under status effect. (Also low hp value)
4. Struck - Being hit. (Taking damage)
5. Attack - Striking the target.
6. Item - Using an item.
7. Skill - Using a technique.
8. Magic - Casting a spell.
9. Advance - Moving forward.
10. Retreat - Moving away. (From target or fleeing from battle)
11. Victory - Battle end.
12. Enter - Battle start.
13. Dead - Corpse. (Dead-dood-ded)
14. Credits - Information about the graphic. (Not shown in game)
You can now Keep up to date with all the goings on by the following things:
Don't forget to follow
May 15 2012, 02:39 PM
It's great to see these posted up, Holder.
I didn't realise that VXAce scripts have already been made for these battlers - that's awesome. As usual, excellent work on these, and I hope that members use and appreciate your works. ^^
May 16 2012, 11:39 AM
Fantastic work Holder -
May 20 2012, 01:11 PM
Thanks for the compliment in the awards thread there XMO I was nice to see the scripts go up with my battlers as default, actually the scripts were done -at least a beta- before the actual release of Ace, which was nice.
I've also got a couple of ways that people can keep a watch on how things are going, The wordpress blog is for updates which aren't always for releases, sometimes general information on any advancements and sometimes even looking for answers to design questions which I may have. The twitter account is there for every day minor updates, as I've been getting quite a few PM at other forums for general updates and to see how things are going, while those continue (which is great by the way, love to read and reply to those interested) everyone can see and hopefully even get a general idea on how long these things take to do
May 20 2012, 04:16 PM
Holder... all this is slick as a mofo. With wordpress blog and errything! Clean as a hound's tooth, fly like a G6, and trim like a glass of cool, cool milk. Youdabom!
Jun 8 2012, 12:53 PM
Cheers Benn, twitter helps keep the word out on the blog updates and as always any release/development information.
Update Meliadul - Dark Knight Released!
Full sheets will be in the main post shortly. -Enjoy
Jun 8 2012, 09:40 PM
Beautiful battler Holder But they do also the characters for these battler?
Jun 9 2012, 11:10 AM
I would depend entirely on what Engine you're using, I'd be surprised if there wasn't one for XP since this was a very popular battler from DollMage but for VX / Ace I wouldn't think so... could be in the future though.
Jun 13 2012, 03:36 PM
awesome I was wanting a dark knight I am starting to use your battlers with Ace keep it up.
Jun 15 2012, 11:47 AM
Oh that's cool Could I ask which of the scripts you're using for these?
Jun 15 2012, 07:15 PM
jets animated Battlers I was going to use these in RPG Maker VX using Tankentai's Sideview Battle System, but couldn't understand how to config it. So with Jets being designed to use your animated battlers for Ace figured why not i just got Ace not to long a ago. But Keep up the good work.
Jun 16 2012, 04:21 AM
Still as always your work speaks for itself.
Jun 16 2012, 07:51 AM
Same here lato I am using these for a game I am making but having a hard time finding chars and faces for them but you are also right work speaks for its self and that these are super qaulity but are just a little hard to find people for some of them. Even so I said it once and I will say it again Keep up the good work holder I love your sprite work.
Jun 16 2012, 08:07 AM
Luckily Ace has a face maker which makes this problem not so bad, and once you get a face close with it the edits can be done much faster. Its also good that there is a export feature. It gives these very narrow battlers a better way to be used in games, I have even messed around with it
Jun 16 2012, 12:23 PM
@mooshra what you can do for VX is use Minkoff's Animated Battlers Enhanced VX. I'm sure there's a configuration section to set it up for use with the extra poses.
@lato a couple of people have already done some edits upon these, I've kept to a simple colour choice so recolours aren't a problem though I can understand that certain poses may be difficult for detailed edits. A lot of them already do have facesets/character sets available, also what I was testing the water with was doing my own, see this blog post: http://animatedbattlers.wordpress.com/2012...ching-material/ Problem is I'm not used to doing faces in VX/Ace style so it may take a while for me to do this.
Jun 16 2012, 02:55 PM
Jun 16 2012, 03:29 PM
The reason why I say not for commercial use is because there's sometimes elements or designs from other sources -Like Meliadul for example isn't my design - nor is it dollmages, as far as I'm aware it was via a request to dollmage, so who know's where it's from originally. The dummy is really just intended for testing really, I don't understand because if it's from scratch then you'd not be using it. Do you mean like for the proportions and things?
Hm well we have had our issue with PMs Holder so I will leave it at that.
Jun 16 2012, 07:39 PM
thats what I mean holder just using it to start my proportions.
Jun 22 2012, 01:11 PM
Update 2 Faced
Check the main post for the full sheets. Enjoy
Jun 22 2012, 01:16 PM
Hey Holder nice job thanks for the enemy update keep on spiting.
I've released one monster which can also double as a State:
Also a new batch under a different colour, the Mags- Information on these also at my blog as it could derail the topic.
All full sheets available in the main post.
Sep 3 2012, 01:11 PM
The frog is so cute! XD I should totally make a game where your main character is a frog prince, and that would be the battler before he becomes a prince, lol.
Great job on those, and I love the Chao as well. ^^
Sep 3 2012, 03:52 PM
It was fun to do I never thought about that, love it when people think outside the box.
The Chao seems to be going down well, sort of pleased I didn't hold back on releasing it.
Sep 3 2012, 06:29 PM
If you ever do Sonic characters/battlers, then people could use the Chao as an important part of their game. ^^
Sep 3 2012, 06:45 PM
Holder, I love your art work! It's amazing! I'm also stalking your blog for updates! Keep up the good work!
Sep 12 2012, 02:07 AM
Cheers Shaddowval, always nice to have a stalker... I think.
Got a nice update for yous, I took a different route with this one, rather than just recolours there's also some costume alterations: Mira released!
Plus new Mags!
There's also a new script link within the main topic for Battle Symphony by Yami, it looks really good and user friendly.
Sep 12 2012, 02:12 AM
These are great! And Pian is so adorable! I don't even know what it is, lol.
Sep 12 2012, 02:16 AM
Thanks It's a little A-Life from a Sega Saturn game NiGHTS into Dreams, they did a version for Wii a while ago.
Also it's one of the special Mags you can get in PSO.
Sep 12 2012, 02:19 AM
Oh wow, I never would have guessed! I've not played those games. It clearly matches the picture too. ^^
Sep 15 2012, 11:27 AM
XMO forgot to mention that if I ever did do Sonic characters I think I'd go for the classic old sonic characters. It'd be hard to not make it look like a sonic from an existing title though, I suppose I could try.
Yes, definitely! I love the older Sonic games more because they have a lot more... character? Modern Sonic games just seem to lose that for me. =\ Maybe that's because I grew up on games like that (early 90's), lol.
Anyway, I like how well this new battler is coming along. It looks much better than the older one, but is clearly the same "actor". =]
Sep 28 2012, 02:12 AM
The update for this month has been something quite a bit different. Enjoy
Sep 28 2012, 04:00 AM
QUOTE (Holder @ Sep 28 2012, 11:12 AM)
The update for this month has been something quite a bit different. Enjoy
Nice one - and a handy WIP tutorial that will help others!
Sep 28 2012, 05:13 AM
Cheers, I wanted something more than a copy me approach.
Sep 28 2012, 12:09 PM
I love these types of tutorials! They really are useful/helpful for people wanting to learn how you do things specifically so they can emulate that and eventually go off on their own to do similar work. ^^
You did a fantastic job, and I'd love to see more.
One thing I'd recommend you do, before uploading to YouTube, is add "dividers" so people who are trying to find a specific part of your video can simply look for the visual cue that tells them where you are talking about something in specific (for example, having the video recording pause and a black screen appear with white text that says "this next section goes into detail about x/y/z"). Hope that makes sense, though I should think that it would make more sense to do in longer videos and/or videos where you go over multiple concepts. Anyway, just a thought. =]
Oct 14 2012, 06:37 PM
Awesome style! They're a nice change from the stocky tiny VX-proportioned battlers. I'll have to give these a try some time!
Nov 12 2012, 03:46 PM
Cheers Chainsaw, yeah I wasn't a bit fan of those either
Information for anyone using Victor Engine Animated Battlers script - PassiveLion has released a number of video tutorials on the subject which will really help get it set up and running with my battlers and even shows you how to make custom skills. Show your support - watch, like and sub http://www.youtube.com/passivelioncommunity
Nov 15 2012, 01:13 PM
Second part of Miras Development video is up Enjoy
Nov 30 2012, 04:25 PM
Update -You can click the thumbnail for the full sheet.
Yeah I'd normally do that in the first post only but it's horrible trying to find the section to put the code Also released Keimays portrait over in my materials topic.
Dec 3 2012, 01:55 PM
Just thought I'd let everyone here know of a NEW XP animated battler script, created by Moonpearl it offers some fantastic features. You can check out a basic run down here at my blog then there's links to Moonpearls blog where all the extras are located. http://animatedbattlers.wordpress.com/scri...mated-battlers/ Since there's a lot of developers here that use XP still I figured it's a good place to get some people using and trying it out. Enjoy.
Dec 4 2012, 02:10 PM
Holder, I've fallen in love with that knight...
Can I change the colours a little bit? I don't want to edit it without your permission.
Dec 4 2012, 03:42 PM