AIM
The idea: When your player attacks a crosshair & a time meter* comes up. You have to move the crosshair towards the enemy. The enemy will be split into sections (Such as head, arms, body, legs.) when the time meter runs out the shot will be fired. (The time meter will only last a few seconds.)
How it will work: Well I have no idea on how you would make this happen. I presume you would use some type of scripting involving events and variables. But the enemy will be like 5 different enemies with the same name but the picture will be split up into sections. When like... both arms are taken out the monster will be unable to use thins like swords or guns but they would still be able to use skills and magic. if you kill the head the whole monster dies, same goes for body but that is harder to take out.
Why I think this is a good idea: normal combat is kinda boring. I think this system would make battles more interactive and make you have more fun whilst playing the game as it involves your own skills to get aim right.
The idea: When your player attacks a crosshair & a time meter* comes up. You have to move the crosshair towards the enemy. The enemy will be split into sections (Such as head, arms, body, legs.) when the time meter runs out the shot will be fired. (The time meter will only last a few seconds.)
How it will work: Well I have no idea on how you would make this happen. I presume you would use some type of scripting involving events and variables. But the enemy will be like 5 different enemies with the same name but the picture will be split up into sections. When like... both arms are taken out the monster will be unable to use thins like swords or guns but they would still be able to use skills and magic. if you kill the head the whole monster dies, same goes for body but that is harder to take out.
Why I think this is a good idea: normal combat is kinda boring. I think this system would make battles more interactive and make you have more fun whilst playing the game as it involves your own skills to get aim right.
*What I mean by Time meter
Like a small bar that comes up and slowly decreases. when the colour goes from the meter the time is up.
Like a small bar that comes up and slowly decreases. when the colour goes from the meter the time is up.
STBS (Speed Tactic's battle system)
The idea: We all know of a normal TBS right? Well this is the same however the battle takes place on a two 3x4 grid.
It is mostly skill based. Skill's are normally Dealt either horizontally or vertically.
Thing's like buffs and healing are often used like this:
Movement is often limited. I'm not sure as to what the limits are... I think it's something like this:
but yeh thats everything I think. I got this idea from the game "Enchanted Arms" so if you want a good example:
The idea: We all know of a normal TBS right? Well this is the same however the battle takes place on a two 3x4 grid.
grid
]
]
It is mostly skill based. Skill's are normally Dealt either horizontally or vertically.
Attack Example
The red Hi-lights where the skill's would be used. however if a character isn't at the front and his attack is 3 blocks long it counts the blocks on his side: 
The red Hi-lights where the skill's would be used. however if a character isn't at the front and his attack is 3 blocks long it counts the blocks on his side: 
Thing's like buffs and healing are often used like this:
Buffs
Movement is often limited. I'm not sure as to what the limits are... I think it's something like this:
movement
but yeh thats everything I think. I got this idea from the game "Enchanted Arms" so if you want a good example:
Enchanted Arms STBS:
BBS (Bro's Battle System)
Have you ever played Mario and Luigi super star saga? Of the other 2 (Can't remember the names) Well the battle system from that was awesome. I couldn't think of a better name for the battle system so I called it that.
The idea: It's a side view battle syetem that requires button input for getting attacks right and dodging enemies.
Heres a video showing it:
That's all I can really say about it.
Have you ever played Mario and Luigi super star saga? Of the other 2 (Can't remember the names) Well the battle system from that was awesome. I couldn't think of a better name for the battle system so I called it that.
The idea: It's a side view battle syetem that requires button input for getting attacks right and dodging enemies.
Heres a video showing it:
That's all I can really say about it.
~ImHiPotion
