I might not update this page.
Battle Skills demo
This system extends the default skill system by restricting players to only a select number of skills that they can bring into battle. The restriction applies only during battle; you may use any skills you want outside of battle.
There are two types of selection skills:
Active skills are skills that take effect only when you use it, while passive skills are constantly in effect as long as they are equipped.
Passive skill effects currently are not implemented so the only thing you can do is equipthem and do nothing with them.
-Skill selection setup
-skillpoint costs for each skill, along with skillpoint growth for actors
-Active/passive skills are optional; normal skills are available in battle by default
-passive skill effects: activated when passive skill is equipped
-multiple skill sets. Easier to set up your actors rather than having to re-equip all skills depending on the situation.
-passive effects can alter all parameters, party effects, and special effects.
Copy the script.
Make some configuration changes if necessary
For each skill that requires skill selection, you have to add in the notebox
Where type is one of "passive" or "active" without quotes.
Sp specifies the skillpoint cost for that skill, and is optional.
In each actor's notebox, you can set the growth levels for the max number of active or passive skills using the following syntax
1:1, 5:2, 10:3
1:1, 5:2, 10:3
Where each pair of values represents level and max_skills that you can use. The same applies to passive skills, except it's "max passive".
Note that you can place multiple entries on the same line separated by commas if you don't want your notebox to get lengthy.
More instructions at top of script.
Here's a list of skills I have
Here are the skills I've selected for battle
And now we only have the skills we selected available