Thanks for that, it made this much easier. First off, here is the SS of the prey, I didn't add all directions, i figure you can add that as needed.Click to view attachment
I didn't have to make too many changes here, but I used a random variable for the catch chance, it's much cleaner then the method you were using and will provide less clutter, otherwise I kept it the same. Works like a charm for me.Click to view attachment
Here is the common event for hunting on, the main change I had to make was to use a parallel trigger instead of an autoplay, it also works well. You can use whatever key you want to set it up, I used left to make it quick and easy for me.Click to view attachment
Here is the common event for mode off. I set it to require a trigger to turn mode on, which can be found by talking to an npc, you can set that up however you want. you'll note that I removed both the trigger for hunting mode on as well as the switch for hunting so you have to talk to the npc again to restart. You don't have to do that of course, but it all worked well.
If this isn't what you were looking for, just post and I'll see if I can fix it, just provide details of what you are looking for.