Map Screenshot
-Version 1
-Tsukihime
Introduction
This script allows you to take a full picture of any map of your choice.
You can also toggle what should appear on the map (sprites, events, vehicles, player).
Does not support parallax mapping atm.
Features
-Screenshot the entire map
-Specify screenshot scale (full-size, half-size, etc)
-draws every layer (autotiles, shadow, normal tiles)
-draw events
-draw player
Some planned features
-highlight damage tiles
-highlight by region
-draw vehicles
Screenshots
QUOTE
How to Use
Copy script anywhere above main, after materials.
Download the bitmap2file.dll and place that in your game's System folder.
Instructions are at the top of the script.
In short: Press F6 to take a picture of the current map and then pick it up in your Graphics -> Map folder.
Script
Link to script: http://db.tt/0XSfT2iz
Required: http://dl.dropbox.com/u/56100890/Posted/bitmap2file.dll
Bug reports
Try it out on your maps and if you see something weird (or it crashes) post a report here.
Nothing will happen to your map if it fails.
Known bugs: counter tiles not drawn correctly.
Compatibility
Should be compatible with most scripts.
Credits
Cidiomar - for autotile and shadow implementation as well as the bitmap exporter.
Mephistox - clarifying some math formulas
Moon - providing correct wall autotile indices
Notes
Script will be constantly updated as I try to make it look better. Or for bug fixes.
For now if anyone just needs the functionality it is there.

