The first most apparent issue is battler placement.
I can't come up with an algorithm that will allow me to "spread" the monsters out in an orderly fashion.
Attached is a visual example of what I mean.
It is an extreme example (I generated 16 enemies to appear on the map), but it illustrates the problem.
What kind of algorithms can I use to try to position the battlers in "good" spots? Realistically there will be at most say 5 or 6 enemies on the screen at the same time, although they can be large.
Here is the script I am using. Instructions are same as described in the other thread: just write numbers into the map's note box to determine which enemies should be in the draw pool. The note I wrote is