I want to make a Soul Devouring Weapon - gets stronger the more it kills but the thing is,
the weapon can be tempered stronger, so I can't physically change the weapon's stats
-> THAT IS WHY I want to store the number of enemies an actor kills with the soul devouring weapon
to a specified variable, that I can directly add to the actor's attack.
A script or evented system would be great.
That is all