Hello everybody
No one can ignore the fact that now the official forums for RPGMaker are open, this will affect the activity of other forums including RRR.
We are therefore changing the focus of this Forum in order to become more competitive. We are moving away from engine support and into the game making stages. You can still discuss engines and get help - but it might not be in the same area as before or in the same format.,
We are planning a few new areas at a time- we would liked to have done a big reveal for you all but feedback from certain sources has made this impossible. We have based these changes on Forum Statistics, pm's with ideas and general observation.
We would liked to have had time to throw these ideas around more for discussion before they were implemented, however we find that if we put a topic in for discussion it gets ignored yet when changes are made we get complaints. Faced with this we have to implement it first. Even we do not know if the ideas will work at this stage, so actually putting them out there and getting them operative is the way that we are doing it- even though some members may not agree.
We have to be allowed a little trust here- the focus is reviving a stale forum into something new.
(We can only work within the constraints we have, we cannot improve the main page or even upgrade the board- but we can build on and hopefully enlarge the community)
With all that in mind-
You will notice all kinds of different areas popping up over the next few weeks,
Initially they will look rather random and even in wrong place. The forum will look huge but fear not eventually we will get them right.
Some areas are based on we already have, but in a different format.
Did you know Theory and Design has always been the most popular area of the forum according to the statistics, Members are quite happy to discuss planning stages of their games. We are trying to expand on this area and so split the Theory and Design into separate areas,
There are Q and A topics in each of the new areas so ask away!
We have a new area for Story- anything from the written word to plot advice and critique. This is based on the number of topics discussing this in the Theory and Design areas- we felt giving it a new forum would provide an area of interest,This will be taking in the writing works in the Art and Lit and music area (which is being changed at a later date)
We have also changed the roles of the staff members- they are now providing support and feedback in the new areas, and will be named support staff on each forum.
We want to eliminate people leaving due to lack of feedback for their ideas or projects.
We want to build on the community we have and expand it ..
We want RRR to survive all the changes....we have to change or we will not survive - simple.
Any questions or suggestions as always please use the Feedback Forum or check within the new areas and use the feedback topics provided there.
X-M-O
Apr 1 2012, 11:30 AM
QUOTE (kaz @ Apr 1 2012, 12:23 PM)

This will be taking in the writing works in the Art and Lit and music area (which is being changed at a later date)
Just wanted to highlight this part and remind anyone who has written works in the Art/Music/Lit Network forum, please follow the link in my signature if you have an art topic that also has written (or other types of) works in it. We want to be sure that everything moves along smoothly, despite the changes not happening immediately (we're giving you a bit of time to get your things set-up whilst we work on preparing these changes for you). Thanks!
Rob_Riv
Apr 2 2012, 06:14 AM
Hopefully this is okay to be posted here.
Personally, I don't mind the rolling out of a pilot, but my concern is that I don't know what to think of the changes, because I haven't been sure of the vision. An example of this is that while I like the game development focus, the Show-off Screenshot thread seems to run counter to that.
Ultimately, you have to be better or be different, and if we can't compete by being better (with more resources etc) then being different is definitely the right way to go. I don't think there's a valid argument against that. Additionally, it's go big or go home. I think a fundamental shift in the vision, dynamic, and overall philosophy is a great idea and it embodies the name and spirit of RPG Revolution.
I don't know if this is the direction you're going in, but I worry that the fragment forums (yes, I just named them) need a centralised hub. Perhaps your game thread functions as this? By ensuring your game thread links to your map thread, your story thread, your mechanics threads, you essentially give each game their own forum, but spread out across the different categories of game design. I think this is a cool idea.
However, the random, incomplete and chaotic nature of the implementation will always hurt it in the eyes of the forum-goers, as they're not able to see the whole vision. I think staff should ensure that there the vision is communicated to the forum adequately, as a lack of communication is perhaps the biggest reason for disagreement. I would almost propose an induction / cheat sheet thread, "You want to make a good project, you have your game thread like this, then you can ask here for story tips, here for mapping tips, here for mechanic tips". It depends on how easy the forum will be to navigate.
QUOTE (Rob_Riv @ Apr 2 2012, 03:14 PM)

I don't know if this is the direction you're going in, but I worry that the fragment forums (yes, I just named them) need a centralised hub. Perhaps your game thread functions as this? By ensuring your game thread links to your map thread, your story thread, your mechanics threads, you essentially give each game their own forum, but spread out across the different categories of game design. I think this is a cool idea.
Thank you Rob- yes you see the complete picture. more coverage more feedback and dealing with a game in sections, get it right and then and only then show your game.
We will soon be posting a guide as to how the finished forum will look and how it works in tandem.but at the moment the rules and layouts are being worked on ready to get them active. I do like the guide sheet idea thank you.
We have had resources taken away from here by those that had a beef with i entry over on VX,net - ideally they would have been the way forward .
amerk
Apr 2 2012, 10:19 AM
I'm always looking forward to changes here, if it makes the site better. It's too bad about people leaving, but at least we can focus on new people coming in.
We are all frantically working in the background to get these new areas ready.--but we hope you appreciate what we are trying to do here.......feedback when it is up and running is great....but the logistics not as easy as you think....
I have not spent the last 5 years here to let the old girl go down without a final flurry-and the staff feel the same....
...clue... pixel to perfection....
amerk
Apr 5 2012, 09:14 PM
Don't worry, Kaz, you can only do so much, and many of us appreciate your enthusiasm for this site. Once things get to where they need to be, the stress won't be as high.
QUOTE (amerk @ Apr 6 2012, 06:14 AM)

Don't worry, Kaz, you can only do so much, and many of us appreciate your enthusiasm for this site. Once things get to where they need to be, the stress won't be as high.
Thank you
The next section is open - Art and Audio
This will replace the art music and literature forum.
X-M-O
Apr 6 2012, 11:29 AM
The Writing Critique forum is replacing the writing from the old art forum, the Audio is replacing the music, and the Visual Art forum is replacing the art. (Which is why we had a few members separating their art topics for us to move them into the new areas.)
This is just a note for clarity. =]
Thanks for being patient with us as we migrate things over!
Klokinator
Apr 6 2012, 11:37 AM
I expect that someday this board will be nearly the size of my warn list, and quickly scrolling to the bottom of the index will result in an internet black hole which can devour your computer.
122 boards and counting!
X-M-O
Apr 6 2012, 11:41 AM
No worries, the amount of new forums versus the amount of old forums (being replaced) will eventually bring the forum count down a bit.

We're still in the beginning stages for many areas. ^^
QUOTE (Klokinator @ Apr 6 2012, 08:37 PM)

I expect that someday this board will be nearly the size of my warn list, and quickly scrolling to the bottom of the index will result in an internet black hole which can devour your computer.
122 boards and counting!
For the moment we have to leave old boards there until all the topics are moved- when it is done it should be a lot smaller!
We will now be moving topics from the art music and lit forum to their respective new homes.
kayden997
Apr 6 2012, 11:02 PM
QUOTE (Klokinator @ Apr 6 2012, 11:37 AM)

I expect that someday this board will be nearly the size of my warn list, and quickly scrolling to the bottom of the index will result in an internet black hole which can devour your computer.
122 boards and counting!
There is such thing as a 'End' key.
Love what's happening. Hopefully we can get sorted out ASAP!
Latest changes
We are now working on the Creative Commons
Welcome to Amerk who has joined us from Staff to L mod status.
Scott Taylor
Apr 9 2012, 03:42 PM
Just a heads up, but the Gameplay- Theory and Design under a new name section isn't viewable unless you are logged in. Was this intentional?
kaz
Apr 10 2012, 04:12 AM
QUOTE (Scott Taylor @ Apr 10 2012, 12:42 AM)

Just a heads up, but the Gameplay- Theory and Design under a new name section isn't viewable unless you are logged in. Was this intentional?
Yes it is - validating members only see certain portions of the site at the moment - will make all viewable when the changes are complete.
Thanks for noticing though!
amerk
Apr 10 2012, 04:49 AM
Can't let our spies view all our secrets too early!
Scott Taylor
Apr 10 2012, 03:27 PM
Haha, I guess so. Am not used to logging in as I am a lurker really, so am glad this will be changed at a later date
Knot
Apr 10 2012, 09:17 PM
Oh, wow, that's cool! I've been stopping by over the past week non-logged in and thought nothing was happening, but all these new boards look great!
Also, grats Amerk!
amerk
Apr 11 2012, 04:35 AM
Thanks for the congrats, Knot, and glad you like the board. Kaz and X-M-O have put in a lot of time and effort trying to get things set up.... I doubt they ever sleep.
X-M-O
Apr 11 2012, 06:54 AM
QUOTE (amerk @ Apr 11 2012, 07:35 AM)

Thanks for the congrats, Knot, and glad you like the board. Kaz and X-M-O have put in a lot of time and effort trying to get things set up.... I doubt they ever sleep.
Sleep? What's that?

Welcome to the moderator staff, amerk. You've really done an excellent job as a staff member, but I knew that kaz would take you from me one day.
kaz
Apr 11 2012, 10:03 AM
QUOTE (amerk @ Apr 11 2012, 01:35 PM)

Thanks for the congrats, Knot, and glad you like the board. Kaz and X-M-O have put in a lot of time and effort trying to get things set up.... I doubt they ever sleep.
XMO- what is sleep??????
Cheers knot - thanks for the feedback.
Yes amerk I have been nagging XMO for ages ----I won!!
X-M-O
Apr 11 2012, 10:22 AM
We nag each other back and forth, and you have earned a favour from me after all the nagging I've done to you, lol.

Yeah, come to think of it... it's been quite nearly a year since you've wanted amerk on your team. XD
amerk
Apr 11 2012, 11:26 AM
I know not what you speak of, X-M-O. We're all one big happy team here at RRR.
X-M-O
Apr 11 2012, 11:28 AM
True, but I'll miss having you as my little green alien; now you're all blue. =[
Latest news
We are closing the Recruitment forum down, on Saturday 5th May,
If you need help please use your project thread to advertise.
If you are offering help please browse the Project Showcase or the Project Demo areas to offer help.
The reason for the closure is that in the Recruitment Topic where there is no actual game on progress, and nothing to show attracts no attention.
Feedback and comments show that offers of help will always be subject to a full brief and evidence of the actual project.
Rob_Riv
May 2 2012, 01:42 PM
Do you need screenshots for a Project Showcase thread? It seems to be being enforced, despite the fact that it has been argued that a project can be under construction without having any screenshots.
amerk
May 2 2012, 02:51 PM
Some time back I believe this was changed to be a requirement. Having screen shots shows that their is some development on the game, which helps to cut down on the spam as well as projects that do not go anywhere. It only requires 3 screenshots, which is a very small request.
Otherwise, if you have ideas in need of feedback but no actual game project yet, you can always post a topic in the Game Play area which discusses Level Design and Game Play Mechanics.
Rob_Riv
May 2 2012, 03:04 PM
QUOTE (amerk @ May 2 2012, 11:51 PM)

Some time back I believe this was changed to be a requirement. Having screen shots shows that their is some development on the game, which helps to cut down on the spam as well as projects that do not go anywhere.
Yes, it shows there's been some development. The argument before though was detailed story and characters also shows some development.
So, if you need screenshots to have a thread, and you need a thread to recruit help. How does a project recruit a mapper exactly?
Lato
May 2 2012, 03:17 PM
This new rpg maker site so good that we worried?? Whats so differnt about it? I would think we would be safe cause most ppl to lazy to start over on a new game site. But its good you guys trying to improve the site, i just think its a bit strange. I just dont think we losing alot of ppl to other sites...though I could be wrong...
amerk
May 2 2012, 03:58 PM
I don't think it was just due to the "official" site, although I can see why we would want to stay competitive. A lot of it is just to give ourselves a new makeover based upon activity in recent months and trying to encourage members to be more active.
QUOTE (Rob_Riv @ May 2 2012, 06:04 PM)

QUOTE (amerk @ May 2 2012, 11:51 PM)

Some time back I believe this was changed to be a requirement. Having screen shots shows that their is some development on the game, which helps to cut down on the spam as well as projects that do not go anywhere.
Yes, it shows there's been some development. The argument before though was detailed story and characters also shows some development.
So, if you need screenshots to have a thread, and you need a thread to recruit help. How does a project recruit a mapper exactly?
I see what you mean. I'll get back on this.
thatbennyguy
May 2 2012, 04:21 PM
QUOTE (lato22 @ May 3 2012, 11:17 AM)

This new rpg maker site so good that we worried??
So what's this site called? it's not rpgmakervx.net because they've been around for years.
amerk
May 2 2012, 05:30 PM
Not entirely sure where this discussion is going. Both our site and the VX site are owned by iEntry, although we both serve different purposes. We are called RPG RPG Revolution (also known as RRR) and we address all game engines, whereas VX focuses mainly on VX. In any case, the reason for these changes is not just because of competition, but competition does drive the need. We're also trying to focus more on gaming development than what we've done in the past, and be able to provide better assistance to game developers.
Edit: By new site, he meant Degica's official site at RPG Maker Web, not this site, as we, too, have been around for a long while.
We have been around longer than VX.net.
As has been stated before - in other topics - it requires little effort and a bit of thought to get a topic into Project Showcase. This is the kind of topic we are encouraging rather than a random thread stating " I am making a game and I need mappers and spriters". In my previous post I mentioned that the answers in these topics are usually " show me more info and I might be interested"
Need mappers then get a rough outlline of the game with details then ask- okay you might not have screenshots as you cannot map - but at least it gives a better idea, In these cases we would not insist on screenshots for obvious reasons.
We are not losing members to the new forum - but everyone is in the middle of exams at the moment,
X-M-O
Jun 1 2012, 02:12 PM
No one said anything about adding space in the Gallery for VX Ace submissions! So, of course leave it to me to remember (and you all know I'm forgetful, lol).

I've updated the Gallery with areas for VX Ace. =]
If you find that an area should exist (but does not), then let me know so I can add it in there. ^^
(Also, if you see an area that should not exist, please let me know so I can remove it - I automatically added all of the same categories that existed in VX based on the assumption that the same resources can be made and used in VX Ace; I haven't used VX Ace so I don't know personally, so please let me know if that is the case with any categories I've created in the Gallery area.)
I've also updated the Gallery a bit and cleaned/reorganised some of the categories (they were a bit inconsistent in relation to each other).
Thanks! ^^
QUOTE (X-M-O @ Jun 1 2012, 11:12 PM)

No one said anything about adding space in the Gallery for VX Ace submissions! So, of course leave it to me to remember (and you all know I'm forgetful, lol).

I've updated the Gallery with areas for VX Ace. =]
If you find that an area should exist (but does not), then let me know so I can add it in there. ^^
(Also, if you see an area that should not exist, please let me know so I can remove it - I automatically added all of the same categories that existed in VX based on the assumption that the same resources can be made and used in VX Ace; I haven't used VX Ace so I don't know personally, so please let me know if that is the case with any categories I've created in the Gallery area.)
I've also updated the Gallery a bit and cleaned/reorganised some of the categories (they were a bit inconsistent in relation to each other).
Thanks! ^^
I made the first bit !!!
Must add here I approved Holder's fantastic battlers!!! Check them out.
X-M-O
Jun 1 2012, 02:38 PM
Yes you did! =D
(I'm actually still working on it, lol. Spelling and other errors that I've never noticed before because I don't often seek them out.) XD
Edit: I just realised there are some subcategories that don't exist for XP (like the animals are all combined with the regular character sprites, but in VX they are separated). I'm going to fix that and move the animals into a new subcategory so they are easier to locate (instead of going through pages of character tiles searching for them). =]
QUOTE (X-M-O @ Jun 1 2012, 11:38 PM)

Yes you did! =D
(I'm actually still working on it, lol. Spelling and other errors that I've never noticed before because I don't often seek them out.) XD
Edit: I just realised there are some subcategories that don't exist for XP (like the animals are all combined with the regular character sprites, but in VX they are separated). I'm going to fix that and move the animals into a new subcategory so they are easier to locate (instead of going through pages of character tiles searching for them). =]
Not for the spelling mistakes lol I have just been approving .
Yes guys check out the new categories ,
Lato
Jun 2 2012, 01:05 PM
Doing my part to make RRR the best all my submissions with be RRR exclusive!

Cause im just that good and getting better everyday lol
Jonnie19
Jun 2 2012, 02:23 PM
Also, you might have noticed changes in the tutorials sections, we are also looking for some VXA tutorials...we currently only have one...so VXA users feel free to post some tutorials
amerk
Jun 2 2012, 02:50 PM
And I may as well point out the new subforum in Project Showcase where people can donate and swap maps.
leongon
Aug 24 2012, 10:43 AM
I just don't like how you have piled up all the scripts for different engines in a single forum without at least taking the job of putting the appropiate label for each to be visually known at which engine belongs... it's pretty confusing for incoming people, and totally a reason to not bother with the forum and head to the official. Not everybody will be looking at the master script lists right ahead... some people want to see what's more popular too... and like this will easily end trying script that won't work in the engine the person is using, because the scripters originally submitted those scripts to a specific engine subforum.. thus not adding any specific identifier on name or label.
Don't take me wrong, i'm giving this opinion very serioustly, i think you should consider it.
Also, my Main Menu Manager script apparently is not even listed on the master script list for VX.
darkhalo
Aug 25 2012, 04:21 PM
Actually, this was my sentiment too, when I was browsing for some Rmxp scripts yesterday.
I much preferred the set up as before....way easier to find them in their own engine types and
scripts sub forum.
Well worth considering really.
kaz
Aug 26 2012, 05:56 AM
Thanks you two- the script issue needs looking at then-
X-M-O
Aug 26 2012, 10:27 AM
So you both prefer something like this:
Script Tutorials (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Submissions (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Development (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
kaz
Aug 26 2012, 11:33 AM
QUOTE (X-M-O @ Aug 26 2012, 07:27 PM)

So you both prefer something like this:
Script Tutorials (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Submissions (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Development (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Just adding a bit -
They have their own area so are you saying they are better as sub forums under the engines??
X-M-O
Aug 26 2012, 11:57 AM
That could work too.
Just trying to spark ideas.
leongon
Aug 26 2012, 08:04 PM
I'm glad you have considered it, and sorry for the work load it means to put it all in order.
Both keeping the scripting forum with subforums for scripts of each engine, or attaching a subforum for scripting to each engine forum, seems fine to me

Since when you browse for things for your game the natural start is looking for your specific engine forum, putting a scripting subforum inside the specific game engine seems actually good. And also making subforums for each engine into a scripting forum is pretty natural too, if they are not in the engine forum, anyone will start looking right ahead for a scripting area and then his engine subforum.
So in my opinion any of those two options would work way better than what we have now.
X-M-O
Aug 26 2012, 08:21 PM
Awesome, thanks for the input. ^^
I'm currently working on moving everything over, as we've already set up the forum areas with this new change.
Feel free to look at it and let us know if it is missing anything or whatever.
kaz
Aug 26 2012, 11:54 PM
QUOTE (leongon @ Aug 27 2012, 05:04 AM)

I'm glad you have considered it, and sorry for the work load it means to put it all in order.
Both keeping the scripting forum with subforums for scripts of each engine, or attaching a subforum for scripting to each engine forum, seems fine to me

Since when you browse for things for your game the natural start is looking for your specific engine forum, putting a scripting subforum inside the specific game engine seems actually good. And also making subforums for each engine into a scripting forum is pretty natural too, if they are not in the engine forum, anyone will start looking right ahead for a scripting area and then his engine subforum.
So in my opinion any of those two options would work way better than what we have now.
We appreciate feedback - so thank you for caring enough to let us know.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.