I'm not sure if this fits here, since it's more of a question on how RPG Makers in general calculate this sort of damage, but since I'm using VX and soon to be VXA, I decided to put this here. If incorrect, could somebody please move?
Anyways, moving passed my ramble and onto the point of my topic.
Something I've been wondering about and not sure how it's calculated. Now, just to clarify I am using VX for my current project, but I'd imagine this is a question that can still come up in VXA.
Generally, a character may be strong, weak, or average against various attack types (ie., elemental, mental, or physical). So if they are strong against Fire, fire will do little to no damage, and if they are weak to Ice, ice will do much more than average.
However, what if there is a weapon that has both Ice and Fire attributes? Would a character that is weak to both Fire and Ice receive even more damage than had it been one or another? Taking this further, would a character that is weak against Fire but strong against Ice balance out so that the damage is either very weak or cancels each other out?