Mar 25 2012, 10:24 AM
I installed Yanfly's Enemy Target Info script, but I have a couple issues. I don't want it to reveal enemy parameters upon death. I only want information to be revealed via skill or item, but even when I try to setup a skill/item to scan the enemy it fails. The enemies don't have hidden tags, so I don't understand what I'm doing wrong. Any help would be appreciated.
Mar 27 2012, 09:57 AM
Let's see... You'd want something possibly set "at the end of the turn" checked (but this should happen every turn it's used), and also with the switch Scan ON. Scan skill should turn that switch ON, and then you'd want to put to turn OFF at the end of the thing, followed by End Event Processing. Now before that, there should be some conditional about choosing a target enemy, use that to select the enemy and use variables to display HP/MP/Other Stats/Weaknesses/Items Carried. Or whatever else. I have no idea what Yanfly's script looks like, but the code is simple enough that I can't imagine needing it.
Mar 27 2012, 01:12 PM
There must be something simple I'm overlooking though. I'd rather not have to jump through hoops to remake a system already written out. :x
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here