Here's my problem, I'm using Omegas7 character selection, but for each character chosen I want there to be a different location they're transferred to. Unfortunately its not working out that well for me the only way I can think of to do it is by using conditional branches if you have x member in your party then you go to this location..my event is set on autorun and most of the time it won't transfer the player.
Ah HAH! I figured it out... I didn't notice it before, but the actor condition... I was able to use that and create different events that transferred the characters to their locations.
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