- Puzzle creation
- Pre-established staples of video game design
- Theories of AI
- Genres of Gameplay
- What makes games good or bad
- Narrative via games
- Rough system ideas that can be applied to the entire genre
- Random Encounters - Are they bad for a game?
- Save Points - Why do some games have them and others don't?
- What's your favorite game puzzles? - I'd like to know what some people enjoy
Things in this forum should not advertise a game you're making; nor rely on hard numbers, the game engine, stats from your game, systems, etc.; or anything that would tie the discussion to your specific game or the platform you're making it on.