QUOTE (MyPhantomile @ Mar 17 2012, 02:14 PM)

I think I understand..? Maybe... Not.
Do you mean have a playable character whose list of skills directly affect the moves of an ally? When the character dies, that ally can no longer act because its list of moves and skills were with the player who has been KO'ed?
If that's what you mean, it sounds a bit pointless. If you're left controlling the other character then how do you control yourself? It sounds intriguing, but under the current system I wouldn't really know how you could implement it effectively.
It kinda reminds me of Final Fantasy XI when you're playing as a Summoner.
yeah like that or that if your character loses, you got a like a certain time limit to revive it or something
I don't know @_@
i show trailer for Real Steel an thought that might make for an interesting game :3 what you do your character or / ally copys your moves ^^
but your ally is the only one that damages the other monster. sort of like a system for one on one duels. an the monster is being controlled by another controler.