Platform- RPG Maker XP
It all started with a silly little dare.
Bobby and Nina are dared by their friends Tiffany and Billy to go into an abandoned mansion or risk being "losers for life." It all seems like fun and games at first until little Nina gets lost. As Bobby searches for his sister, he discovers a floating doll with a diabolical plot... and a taste for blood.
Will Bobby and Nina make it out of the mansion alive? What kinds of horrors await them inside? And how did this mysterious and murderous Dollie come to be? The answers lie within The Mansion... if you can survive.
The game's protagonist and playable character, Bobby is a young boy full of curiosity. He cares deeply for his younger sister, even if he doesn't always show it, and would do anything to protect her from the clutches of the crazed Dollie.
Bobby's younger sister. Nina is a very hyper little girl who tends to get major mood swings. She loves making friends and is easily persuaded, which makes her an easy target for Dollie.
A friend of Bobby and Nina. Tiffany is somewhat stuck-up and arrogant, and she loves making herself feel superior. She sends Bobby and Nina into the mansion on a dare.
Tiffany's twin brother. Billy is a fun-loving kid, which is the only reason he gets involved in Tiffany's constant dares.
A mysterious floating doll that Bobby encounters in the mansion. Her appearance is creepy enough, and it doesn't help that she wants to kill anybody who walks into the mansion. Her origins are unknown.
The title screen.
A screen from the game's opening cutscene. Tiffany's a bit of a bully, isn't she?
Exploring the dark, creepy mansion with Nina.
Meeting Dollie. She totally doesn't want to stab you in the face or anything.
Ccoa's Ultimate Message System with face graphics to make the cutscenes more engaging.
An adventure game-like experience with a few pinches of horror.
A total of six different endings to unlock.
Music and sound effects from Clock Tower: The First Fear, Rule of Rose, and Haunting Ground.
A very persistent pursuer who won't stop chasing you until you manage to throw her off.
Hold down Shift to run! Yay!
A self/partner talk system that allows you to review your objectives.
Version 1.3 Beta:
A HUGE thank you goes out to the following people:
Kouji Niikura and Kaori Takazoe for the Clock Tower music and sound effects.
Yutaka Minobe for the Rule of Rose music.
Seiko Kobuchi for the Haunting Ground music.
Enterbrain, for creating such a wonderful game-making system to work with.
Ccoa, for creating the Ultimate Message System (UMS) used in this game.
Eric of Mimesong, for putting together the Ultimate Tilesets.
Reone662, for the Caterpillar script that makes Nina less spastic when she follows you.
arevulopapo, for the footstep script.
Night_Runner, for the energy script that doesn't freeze the game.
D. Lord, for the window skin.
Kyo-kun, for being a huge help in several areas, including mapping the study and making the title screen.
Gozaru, for the face graphics.
... And you, for playing this!
The menu is still your standard RPG fare even though there's nothing to equip, no status issues, etc. I'm not quite sure how to simplify this.
The couches in the lounge clip over Bobby's head when you stand under them. I could fix this, but then Bobby would be over the couch when you tried to sit down. (And yes, I've tried fixing their priority in the tileset. It doesn't work.)
The footsteps are not synched. I have no idea how to fix this.