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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion
drei7717
Hey there, does anyone know how to make an event activate another event? For an example: I push a bolder on to a switch to open a door. I found out how to do it for RMXP but it doesn't seem to work for RMVX. Here's what I did.

In the game I'm making you have to fill a bucket with water so it's heavy enough to sit on the switch


By drei7717 at 2012-03-05

Have to fill it up some more


By drei7717 at 2012-03-05

Once the bucket is full you are able to push the bucket. as you can see i made a variable selfx and selfy to set the X and Y coordinates for the bucket. then I created two conditional branches so if the buckets X and Y coordinates is the same as the switches X and Y coordinates then the event with activate (Pretty much if the bucket is on top of the bucket it will activate). If the bucket is pushed of the switch then the switch will go off.


By drei7717 at 2012-03-05

But for some reason the event work. Like I said earlier it worked with RMXP but it doesn't work with VX. I think that's kinda weird. Can someone explain what I'm doing wrong and what I should really do?

DrDhoom
do you already fix VX event bug? i think that's the point...
munkis
The game interpreter fix was for using actor stats in variables.

EDIT: Yeah, that is weird, I don't see what you're doing wrong there either. I've always had some trouble with nested conditional branches.
GubiD
Why not use a variable for bucket fill

If bucketfill >= 2 then... blah

No point wasting multiple switches on something like this.
Moonpearl
Have a closer look at your last screenshot. You're not checking for X then Y, you're checking for X twice. So obviously the same variable can't be 6 and 25 at the same time. happy.gif
drei7717
QUOTE (Moonpearl @ Mar 7 2012, 07:01 AM) *
Have a closer look at your last screenshot. You're not checking for X then Y, you're checking for X twice. So obviously the same variable can't be 6 and 25 at the same time. happy.gif

Oops didn't see that tongue.gif thanks a lot it works now, and thanks to the other guys too biggrin.gif
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