In the game I'm making you have to fill a bucket with water so it's heavy enough to sit on the switch

By drei7717 at 2012-03-05
Have to fill it up some more

By drei7717 at 2012-03-05
Once the bucket is full you are able to push the bucket. as you can see i made a variable selfx and selfy to set the X and Y coordinates for the bucket. then I created two conditional branches so if the buckets X and Y coordinates is the same as the switches X and Y coordinates then the event with activate (Pretty much if the bucket is on top of the bucket it will activate). If the bucket is pushed of the switch then the switch will go off.

By drei7717 at 2012-03-05
But for some reason the event work. Like I said earlier it worked with RMXP but it doesn't work with VX. I think that's kinda weird. Can someone explain what I'm doing wrong and what I should really do?
