QUOTE (darkhalo @ Mar 2 2012, 10:25 AM)

This is definitely the direction I'm choosing right now....though like amerk says, its not without its headaches.
Have been working towards 2.5D for some time, and slowly getting there, but true, RM is'nt the most user friendly
especially with collision events....if only there was a useful script to combat this problem....but meanwhile its back
to manipulating tilesets. Walking characters are no problem thanks to scripters.
What I'm saying is, 2.5D is certainly quite possible in RM...just keep chipping away at it

.
As for the video, that would be a dream come true...alas Iv'e seen so many program makers taking this route, but never
come up with the goods...fact...so its back to RM and the headache.
Enterbrain need to move more along the multi directional path now too...its not asking too much for 2012.
I'd love to be working on 2.5D as well, the only problem would be, like Amerk, I'm not an artist, so the 3D aspect of it would be rather difficult. 2D however is no problem. It's rather simple to make 2D games, which is why I prefer developing 2D games, however if I had the sufficient skills I'd be making an all-out 3D MMORPG right now. And since I don't I stick to Game Maker, RM and MoMinis.
And yes, Enterbrain needs to step their design up a bit, they charge a lot of money for a somewhat 'obsolete' program (I'm using this term loosely). There's VX Ace which indeed does have some much needed new features, but it's still lacking in terms of what they could produce.
If] they listened to their consumer base, they'd have a lot more money pooring into their storage vaults. But no, they don't and they don't have to either. Why should they, it's their product after all.