Triple Attack
#=========================================================================
=====
# ■ Triple Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Triple Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"TRIPLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_triple_attack_base_action base_action
def base_action
if @id == 3 # Triple Attack is Skill ID 3
return "TRIPLE_ATTACK"
end
k_triple_attack_base_action
end
alias k_triple_attack_extension extension
def extension
if @id == 3
return ["ランダムターゲット"]
end
k_triple_attack_extension
end
end
end
=====
# ■ Triple Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Triple Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"TRIPLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_triple_attack_base_action base_action
def base_action
if @id == 3 # Triple Attack is Skill ID 3
return "TRIPLE_ATTACK"
end
k_triple_attack_base_action
end
alias k_triple_attack_extension extension
def extension
if @id == 3
return ["ランダムターゲット"]
end
k_triple_attack_extension
end
end
end
Double Attack
#=========================================================================
=====
# ■ Double Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Double Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"DOUBLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_double_attack_base_action base_action
def base_action
if @id == 2 # Double Attack is Skill ID 2
return "DOUBLE_ATTACK"
end
k_double_attack_base_action
end
alias k_double_attack_extension extension
def extension
if @id == 2
return ["ランダムターゲット"]
end
k_double_attack_extension
end
end
end
=====
# ■ Double Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Double Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"DOUBLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_double_attack_base_action base_action
def base_action
if @id == 2 # Double Attack is Skill ID 2
return "DOUBLE_ATTACK"
end
k_double_attack_base_action
end
alias k_double_attack_extension extension
def extension
if @id == 2
return ["ランダムターゲット"]
end
k_double_attack_extension
end
end
end
Dual Attack
#=========================================================================
=====
# ■ Dual Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Dual Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"DUAL_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_dual_attack_base_action base_action
def base_action
if @id == 1 # Dual Attack is Skill ID 1
return "DUAL_ATTACK"
end
k_dual_attack_base_action
end
end
end
=====
# ■ Dual Attack for RPG Tankentai Sideview Battle System
# 5.10.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# Adds an animation sequence for the RTP Dual Attack.
#==============================================================================
module N01
# Creates a new hash with a new action sequence
new_action_sequence = {
"DUAL_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Merges new hash with the script
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_dual_attack_base_action base_action
def base_action
if @id == 1 # Dual Attack is Skill ID 1
return "DUAL_ATTACK"
end
k_dual_attack_base_action
end
end
end
It doesnt exactly explain it and if it does i do not see it so help would be appreciated
