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Full Version: Melody Status Overhaul States Problem (SOLVED)
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Ashalinia
Hey guys, I searched for a few phrases that fit my problem and didn't come up with much so here I am. I'm having a simple problem. Whenever I go into the status menu on my game with the Melody Status Overhaul, I get this problem:

Problem


As you can see, poison and sleep are set to 100% even though in my database, they are set to rank C (60%), so they should be 60% like the rest of the states.

My database for this character is shown here:

Database


So this shows that all of the states are set at the same rank.
I don't know if this is a graphical bug or if these states are actually set to this percentage automatically, but it still bothers me. Can someone please help?
Pillanious
In YEM Battle Engine 1, lines 1878 - 1887, you will see the following hash:

CODE
# For those who would like different success rates for each status effect
    # based on ranks, you may change their settings here.
    STATE_RATE ={ # Do not remove status ID 0.
    # ID => [RankS, RankA, RankB, RankC, RankD, RankE, RankF],
       0 => [  200,  100,   75,    50,    25,    10,     0], # Common
     116 => [  300,  150,  125,   100,    50,    20,     0], # Status effect 1
     117 => [  300,  150,  125,   100,    50,    20,     0], # Status effect 2
     118 => [  300,  150,  125,   100,    50,    20,     0], # Status Effect 3
     119 => [  300,  150,  125,   100,    50,    20,     0], # Status effect 4
    } # Do not remove this.


Make sure that the two states to which you're referring aren't set differently from the common state - or, if you like, set them all to a different rate.

That should solve your problem! biggrin.gif
Ashalinia
Oh wow, that wasn't it. I'm an idiot lol. Poison and sleep are the only states that are automatically set to nonresistance in the database. Thanks for the help though, I might use that in the future. sweat.gif
Pillanious
QUOTE (Ashalinia @ Feb 26 2012, 02:47 PM) *
Oh wow, that wasn't it. I'm an idiot lol. Poison and sleep are the only states that are automatically set to nonresistance in the database. Thanks for the help though, I might use that in the future. sweat.gif


No problem - Glad you found the error! =)
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