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MinoanRoyal
Alright, yet another question from me,.

I'm trying to make a New Game + script, but I don't want it to make a new menu item in the title scene like the one Woratana(?) made.

What I want to do with it is have the system save your game and return to the title with a new title image. the player would then go to the LOAD screen to load the Clear game file. when he do that, a menu box will appear asking if they want to start a NewGame +, after which it will start a new game at the beginning; Level 1, all weapons gone, no items, seemingly just like if you use the standard new game option.

The snag is when I try to think of a way to get the game to reset all swithes and variables, save for the New Game + switch, then start a new game from scratch. (i'm not gonna worry about the features added to the game when NEwGame + is started. They'll all be events activated by the switch)


Here's what I have so far(basically just the module settings for now):

CODE
module NEW_GAME
  #=================================================================
  # Blacklight NewGame+
  #-----------------------------------------------------------------
  NEW_GAME_SW = switchid # Switch to activate everything
  
  NEW_GAME_T = 'imagename' #new title image on graphics\system
  NEW_GAME_M = 'BGMname' #new BGM in database
  #------------------



Does anyone have any insight on the issue?
MinoanRoyal
bump, nooksuckers.
Kread-EX
If you really believe that using an insult as punctuation while bumping is a good idea to make people want to help you, then you're a complete moron. Take this as a verbal warning.

To answer your question (because I'm nice), if you really want to reinitialize EVERYTHING (except for the NG+ switch), you'd better take a look into the create_game_objects method inside Scene_Title and do something similar: reinitialize every game object and set the NG+ switch afterwards.
MinoanRoyal
Warning acknowledged. I wasn't thinking at the time.

And thank you for the help. that puts me closer to my goal. smile.gif
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