The issue I'm running in to is that both scripts I've found interfere with Reedo's Side Battle's function of allowing player heals/buffs and enemy skills to animate on-screen. I am sure it has to do with how both scripts overwrite the battle scene. I've exhausted my limited knowledge of how to counter-act it, so I need someone's help.
The first script is Zetu's Alternate MP:
It's more commonly found, and I managed to isolate the offending line of script easier. The issue with this one is that it completely re-writes the MP draw function. This isn't a major issue, but as I wanted the original MP to rise with successive physical attacks (I fiddled with the "Vampire Attack" script until I was able to get it to increase MP upon Physical attack), it would be nice if the other one could be made to work with Reedo's animation function instead:
This one is a bit wonkier. I wasn't able to decipher exactly where it interferes with the SBS' animation feature. This one has other problems, though. For whatever reason, it also makes all skills (and possibly items) deal no damage. I have no idea why this is. However, as it adds a resource bar without overwriting the original, I quite like it over the more complicated one. Of course, the first one does allow for a regen feature, but I can do without that. The latter script, if it is possible to patch it for use with Reedo's simple SBS, would be preferred. If the latter one is just not workable, than a patch for the first (which seems to my untrained eye to be easier) will be fine. Thank you for your time.
For your convenience, here's Reedo's Script:
Again, thank you for your time.