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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Ace Discussion
cpt.tripps.2012
So I've been checking out the videos of RPG Maker VX ACE. I'm kind of disappointed. So far it seems as if they have only made a few minor changes, most of which has already been handled by scripts for VX. The only major (or worth while) change I've seen has been the map editor. That hardly seem worth calling this a new release.

Am I missing something? Is there a complete list of all the new features?
Lato
QUOTE (cpt.tripps.2012 @ Feb 18 2012, 11:17 PM) *
So I've been checking out the videos of RPG Maker VX ACE. I'm kind of disappointed. So far it seems as if they have only made a few minor changes, most of which has already been handled by scripts for VX. The only major (or worth while) change I've seen has been the map editor. That hardly seem worth calling this a new release.

Am I missing something? Is there a complete list of all the new features?


Why would you expect much when there is a VX in the new title name? lol That should have been a clear sign that there is not alot of new stuff here. However you dont make a very good point about the scripts, not all ppl know how to use them, even the plug and play ones can be a hassle sometimes and clash with other scripts. A new version that already has these scripts/fixes will make the overall game and game add ons much more smooth. I myself am in no rush to buy this new version because I dont use VX that much and I know these guys are terrible about not lowering there prices when a new system has been put out, still paying full price for XP makes me want to slap someone.
Kaust
Well here's a bunch of info on the new features: http://www.rpgrevolution.com/forums/index....showtopic=55352

There's really quite a lot added, maybe not to justify upgrading from VX to Ace, but maybe enough from an older version or for people who just don't have an RM program at all. Enterbrain are just another business at the end of the day;
more products = more sales
Kread-EX
@Both cpt.tripps.2012 and Lato: You shouldn't judge the product before trying it. Ace is a severe improvement on VX. Just download the trial and the english patch and play a bit with the database. And since scripts are mentioned, VX Ace scripting capabilities are above VX and XP (newer Ruby version, better default scripts).
Lato
QUOTE (Kread-EX @ Feb 19 2012, 01:05 AM) *
@Both cpt.tripps.2012 and Lato: You shouldn't judge the product before trying it. Ace is a severe improvement on VX. Just download the trial and the english patch and play a bit with the database. And since scripts are mentioned, VX Ace scripting capabilities are above VX and XP (newer Ruby version, better default scripts).



I like my XP and ill stick with it thill the DEATH!!! But really full price for improvements? Not gonna happen here skippy. Kinda sad though cause I have had VX for years and dont really use it, sucks that much they did need to come out with a improvement lol.
Kread-EX
Whether you think it worths it or not is of course completely up to you. But consider this: every (PC) RPG Maker have been improvements compared to the previous one: RM2k is an improvement over RM95, 2k3 over 2k (this one is arguable though; there are reasons I prefer 2k over 2k3)...
Actually, I'd say the maker with less improvements over its predecessor is probably VX. But the base concept and use remained the same for all installations.
Essenceblade
QUOTE (cpt.tripps.2012 @ Feb 19 2012, 06:17 AM) *
So I've been checking out the videos of RPG Maker VX ACE. I'm kind of disappointed. So far it seems as if they have only made a few minor changes, most of which has already been handled by scripts for VX. The only major (or worth while) change I've seen has been the map editor. That hardly seem worth calling this a new release.

Am I missing something? Is there a complete list of all the new features?


I really think you should try it. It's interesting as I'm testing it out now. I have to say even the RTP things interest me. The battle music actually sounds like something you'd hear out Golden Sun or something. Hell, even messing around in the database I'm finding things very shiny. I tried out VX but I didn't really get into jist of it. Now VX Ace is giving a new course for me to tread on. This is highly the very thing that will transfer me from RPG Maker 2003 > VXa.

Edit: Hohoho, you can even customly set the damage formula calculation, very, very nice.
KoiKitsune2006
I'll be honest. I don't really like RPG Maker VX. I prefer 2k3 or XP over VX for a one reason. I don't like it that you cannot choose your own chipsets in map properties. That was my issue. Also I didn't like the stubby short and big head sprite style. Huge turn off for me.
kayden997
QUOTE (From other from by Kayden997)
This is just like the infamous "VX vs XP."
Really, nothing is different and everything can be changed.
Hate the mapping, go do some parallax from xP, import character, convert animations, and import sounds.
There you go, the whole god damn RTP in VXA.
Zinx10
QUOTE (KoiKitsune2006 @ Feb 24 2012, 10:53 PM) *
I'll be honest. I don't really like RPG Maker VX. I prefer 2k3 or XP over VX for a one reason. I don't like it that you cannot choose your own chipsets in map properties. That was my issue. Also I didn't like the stubby short and big head sprite style. Huge turn off for me.

VX Ace grabs the tileset issue, and just TAKES IT AWAY. You now have VX with XP/2k3 features AND MORE!
cpt.tripps.2012
QUOTE (Zinx_therpgmaker @ Feb 25 2012, 03:12 PM) *
VX Ace grabs the tileset issue, and just TAKES IT AWAY. You now have VX with XP/2k3 features AND MORE!


It seems like it is really the only thing they have changed. Like they are trying to pull those last xp/2kx holdout into buying VX. It just seems like a patch and not a new product.
Kread-EX
Yeah, no. The base scripts are different, even the version of Ruby used is different. For somebody who scripts, this alone warrants buying the product (huuuuge performance gain).
And for somebody who doesn't script, well, there are the traits. You can have various things done much easily and quickly.

Of course, Enterbrain could really have done this after XP rather than after VX. But well, that's called business: you add things, you remove things, and keep your customer hopes up for the next big release. This time they did deliver to my opinion.
KoiKitsune2006
QUOTE (Zinx_therpgmaker @ Feb 25 2012, 12:12 PM) *
VX Ace grabs the tileset issue, and just TAKES IT AWAY. You now have VX with XP/2k3 features AND MORE!


So they have fixed the Tileset issue then? Then maybe VX may have a chance. Still, I don't want to spend 60 dollars on it if there isn't enough content made for it by other developers who know how to do the one thing that I cannot, which is make custom sprites. I cannot draw so I heavily rely on downloading character sprites, tilesets, etc. The only thing I can make custom is the title screen and game over screen.

If I want to put my money towards something, I'll spend the 30 bucks on RPG Maker XP. I know it is outdated compared to VX, but my argument which is probably everybodies elses argument is that XP is practical. As long as you can make games with it, then the latter doesn't matter now does it?

VX has to do something for me if it really wants me to somehow dish out 60 dollars. It's still cheap compared to Game Maker, Adventure Maker, and a whole lot of Makers. But still, to me 60 is a lot of money especially when you're on a strict budget.
Kaust
QUOTE (cpt.tripps.2012 @ Feb 25 2012, 09:24 PM) *
It seems like it is really the only thing they have changed. Like they are trying to pull those last xp/2kx holdout into buying VX. It just seems like a patch and not a new product.


Well it is called VX Ace, its not like their claiming its something entirely different, and they are also providing current VX users with a discount.

QUOTE (KoiKitsune2006 @ Feb 25 2012, 10:40 PM) *
If I want to put my money towards something, I'll spend the 30 bucks on RPG Maker XP. I know it is outdated compared to VX, but my argument which is probably everybodies elses argument is that XP is practical. As long as you can make games with it, then the latter doesn't matter now does it?


'Ain't broke, don't fix it' doesn't really apply here, that's like saying there's no purpose or benefit in advancement whatsoever.
One of the selling points of VX was its friendliness to beginners, and Ace seems to push that further, making just about everything easier. Even if I can do something a long arduous way, I'd rather do it an easier, quicker way...

I'm not trying to push the product, I doubt I'll get it myself, but it seems ridiculous to degrade it before we've seen its full capabilities.
xmuffin
Hi guys im wondering what the vx ace says about selling your own created games? I can make my own graphics stuff and even music so aside from opensource game engine I might give this a try but I need more info about its eula.
KoiKitsune2006
QUOTE (xmuffin @ Feb 26 2012, 06:03 AM) *
Hi guys im wondering what the vx ace says about selling your own created games? I can make my own graphics stuff and even music so aside from opensource game engine I might give this a try but I need more info about its eula.


If you officially buy the software, especially at its price of $90, then yes you can make games for it and sell them. You can sell games with XP and VX. So I wouldn't worry about something so trivial. Unless you pirate the software, then no you cannot sell the games.
Atoa
QUOTE
If I want to put my money towards something, I'll spend the 30 bucks on RPG Maker XP. I know it is outdated compared to VX, but my argument which is probably everybodies elses argument is that XP is practical. As long as you can make games with it, then the latter doesn't matter now does it?
Time is money. XP is the maker that more consume time, VX made things easier and faster, but had a lot of downsides and restrictions compared to XP. (Wich is what kept many people from upgrading)

Ace is like a VX without the downsides, and extra advantages.

I said this on another thread and i think it fit well here
QUOTE
With Ace, there's no valid reasons to use VX beside these two:
- not having money to purchase it
- having a project on a already advanced development stage

And about XP, only if you hate from the bottom of your heart the VX autotile based mapping you should use XP, since the number of tilesets isn't an issue and everything else works better on Ace.


Ace isn't a simple improvement of VX, it's a HUGE, improvement. That's is the word of a former XP fanboy, VX hater.
Ratty524
The only reason why I'm not so excited about Ace right now is because it's going to cost 90$ USD. sad.gif

I find the the improved mapping system and the built-in features that this maker has to offer to be a significant step ahead of VX. Honestly, RMVX was such a pain to use do to it's major limiations, and this new maker seems to remedy those problems.
lilcooldude69
QUOTE (KoiKitsune2006 @ Feb 27 2012, 03:53 PM) *
QUOTE (xmuffin @ Feb 26 2012, 06:03 AM) *
Hi guys im wondering what the vx ace says about selling your own created games? I can make my own graphics stuff and even music so aside from opensource game engine I might give this a try but I need more info about its eula.


If you officially buy the software, especially at its price of $90, then yes you can make games for it and sell them. You can sell games with XP and VX. So I wouldn't worry about something so trivial. Unless you pirate the software, then no you cannot sell the games.

your allowed to use the program to make the a game, i heard somewhere that you have to rewrite your own engine to sell games is that true?
akura
QUOTE (lilcooldude69 @ Feb 28 2012, 07:59 AM) *
QUOTE (KoiKitsune2006 @ Feb 27 2012, 03:53 PM) *
QUOTE (xmuffin @ Feb 26 2012, 06:03 AM) *
Hi guys im wondering what the vx ace says about selling your own created games? I can make my own graphics stuff and even music so aside from opensource game engine I might give this a try but I need more info about its eula.


If you officially buy the software, especially at its price of $90, then yes you can make games for it and sell them. You can sell games with XP and VX. So I wouldn't worry about something so trivial. Unless you pirate the software, then no you cannot sell the games.

your allowed to use the program to make the a game, i heard somewhere that you have to rewrite your own engine to sell games is that true?


No its not true happy.gif Then none of us could give our games out if that was the case :3 Let alone make money from it as I know some of us are. So no, you don't have to. Don't reinvent the wheel so to speak.
kayden997
Does everyone realize that when it's released, it will have a proper trail to try out all the features?
I'm pretty sure then you can make your decision whether to buy or not.
akura
QUOTE (kayden997 @ Feb 28 2012, 11:40 AM) *
Does everyone realize that when it's released, it will have a proper trail to try out all the features?
I'm pretty sure then you can make your decision whether to buy or not.

I know I might not be able to buy it outside of Japan which fking sucks *** =(
lilcooldude69
isnt it already being sold in japan, and their are sites that let you buy things outside of countries, thats how alot of americans bought their japanese copy.
Ashalinia
I'm just going to pull the "Game making helps me for my future career" trump card on my parents so they hold up half the price. tongue.gif

Glad they got the tileset limit removed though, and they've improved the layering it seems.
amerk
Pre-order it, and half the price is only $37/$38 dollars.
KoiKitsune2006
Meh, if I wanna buy it I'll just buy it full price. I don't have 90 bucks to spend right now. Maybe sometime this year I'll buy VX Ace.
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