So the opening of my game takes place in a desert. I stuck pretty much nothing in it because that's what you'd find in a desert. Problem is that between the desert and the consequently poor town in it the first portion of the game look worse than ugly. Ugly implies there's something there to actually be criticised.
Anyways I tried to find some screens of other game's deserts and failed, looked at pictures of real deserts and wasn't surprised at what I saw.
While my mapping may be accurate its boring. Is there some way of creating the effect of emptiness through (paradoxically) putting in tiles?