I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_<
So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!
Edit: I found out XAS has a built in damage limit script