Jan 24 2012, 09:39 PM
I have been working on A video game for the last decade , I am ready to put it in stone !
though I will need help with how to place custom drawn Tiles into my map that gives the game Depth , perception , and Voice !
I have tried this , and the Tilesets are conglomerated ?
I am asking you to please let me know how I can make my game look more realistically 3D
I will promise you A Game Changer ! Thank you !
Jan 24 2012, 09:45 PM
That's pretty much all I can think of. Though there are a few scripts that make the VX/XP engines kinda 3-D ish by using the Z axis.
But once this is a specific discussion about an engine this will be moved to that engines respective forum.
Jan 25 2012, 02:38 AM
I just want A theory of Mapping Design ..... Thank you for the Word specification i will help .
Jan 25 2012, 03:14 AM
Try starting here, on our very own board :3http://www.rpgrevolution.com/forums/index....mp;#entry544492
But if you want 3D looking maps, be sure to grab some 3D Rendering software. Bryce for example.
Jan 25 2012, 06:25 PM
I think The Way Part I through whatever. They have background maps.
Okay, here goes. My game (Oracle of Tao) has a chipset called Background. Go ahead and shamelessly steal that. There's a load of blank spots, edit half of them giving some corner passable spots, some four sides passable, and some can be horizontal only or vertical only. Get a bunch of parallax backgrounds, set up 2nd layer markers beforehand (so you know where you put stuff) then use the square thing to fast add impassable areas, then fast add the passable ones inside the markers, add corners, and then go to the 2nd layer and remove the markers. Try the first one out, and you'll get a sense of the theory better. Then, it's kinda like riding a bike.
Also look up Irfanview. It's a program that can Reduce Color Quality to 256, then convert to bitmap, then save as PNG without loss of color. With this, you can make photo quality pictures into 320 x 240 maps (assuming you're using rpgmaker 2k3). That said, you can use any engine (don't move it).