madradubhcroga
Jan 24 2012, 09:21 AM
Hello.
The player is walking through a dark and misty swamp. and gets a message-'I see a figure to the east.'
I can make an event for this to happen, that disables itself so it only activates one time. But the player might walk around it and not get the message.
I can copy/paste the event in all of the walkable areas on the map, but then the player might trigger it twice.
How do I make all instances of the event disable whenever one of them is triggered?
Or is there another solution?
If this has been covered elsewhere, please direct me.
Thanks for reading.
MDC
Jens of Zanicuud
Jan 24 2012, 09:29 AM
Just put a switch that triggers on while an event is activated, then add a blank page on every other event which is triggered by that switch.
Event:
1st Page
Trigger: None
Action: Parallel process
Message:' I see a figure to the east.'
Switch operation: Switch[1] = ON
2nd Page
Trigger: Switch[1]
Action: Parallel process
erase event
try and let me know...
Jens
madradubhcroga
Jan 24 2012, 11:00 AM
Thank you Jens, that works perfectly.
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