this time a little update, a simple script to smooth the appearance and fading of events:
CODE
#Jens of Zanicuud appear/fade script
class Game_Character
def appear(frames)
@opacity += 255/frames
@opacity = [@opacity,255].min
end
def fade(frames)
@opacity -= 255/frames
@opacity = [@opacity,0].max
end
end
class Game_Character
def appear(frames)
@opacity += 255/frames
@opacity = [@opacity,255].min
end
def fade(frames)
@opacity -= 255/frames
@opacity = [@opacity,0].max
end
end
HOW TO USE:
Set a Move Event and put a call script into, and write appear(number of frames) or fade(number of frames), then check the Repeat box, close the move event and put a Wait (same number of frames) after the move event.
Click to view attachment
The result will be the appearance/fading of the event/player in the desired number of frames and smoother like never before
No credit needed this time, this was a piece of cake...
Jens